My review of NWN2

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Game-Extremist
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Post by Game-Extremist » Sat Nov 04, 2006 1:17 pm

xarontas84 wrote:
Pathos Street wrote:177 page thick manual in pdf form

http://nwn2.warcry.com/scripts/news/vie ... 1&id=65715

No,no no. That is not the point here.
The point is i got less than you paying the same money only because i am in Europe.

The other point is that i had you call me a pirate version buyer, without me deserving such a title in the least, in your efford to create negative impression about me and make my words lose credibility, which was low.

And least but not last point is that the PDF manual version is what the pirate version will provide as well for only a fraction of the sum i paid .
I hate PDFs . Why you must have a manual of 177 pages and i must be content with the bloody pdf? Why should you be able to read it siting on your comfortable armchair while i have to hurt my eyes in the screen?
After all i paid the same money as you did!

So no it is not ok. Not that a good manual would save the game that looks horrible in every aspect. But it is just an additional stone adding weight on the scale of fraud that is called NWN2
:-({|=

Jeez man, I take it you really don't like this game eh?
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Post by Albion » Sat Nov 04, 2006 1:23 pm

If it is true we in Europe only get a PDF manual it is definatly a BIG minus for me when deciding if i am going to buy the game. I hate the damed cheapo things.

A PDF manual is the kind of thing i expect when buying a budget game that has been out for a couple of years. The kind of thing i would pay £9.99 for or £7.99 if you buy 3 games at the store.

I would not expect it on a full price game i pay maybe £30.00 for.
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Post by Marijn » Sat Nov 04, 2006 1:26 pm

xarontas84 wrote:
Pathos Street wrote:177 page thick manual in pdf form

http://nwn2.warcry.com/scripts/news/vie ... 1&id=65715

No,no no. That is not the point here.
The point is i got less than you paying the same money only because i am in Europe.
He has a point here. This is teh suxxoRs.. (and totally unfair imho) :?
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Post by Talwin Hawkins » Sat Nov 04, 2006 1:44 pm

Ok this guy is possibly the most negative man in the fucking world and its really getting my goat.

You say compare NWN1 against NWN2? Then do it fucking properly. Play a completely unpatched original NWN1 against NWN2.

NWN1 has been modded, patched, tweaked, played with and generally cared for, for 4 years. Give the fucking guys a break. I just bought the game. There are some things I don’t like, and some things I do.

Overall the game is pretty fucking good. Give it six months for all the bad points to be picked up and watch how good this game can be. Take your negative comments and keep them to yourself until you can possibly know what you talking about. You didn’t know how to highlight items! Take the tutorial dude, and it will tell you exactly how to do it. You have jumped in the game with a negative attitude and picked up on everything YOU didn’t like.

I had the original cardboard box version of NWN1 and it was a POS, until the updates. Be those from bioware, or the community. Your negative comments have no scope for the improvements obsidian or anyone will 100% do. They are not going to just leave all the bugs and problems as they are. IF they did, I have complete faith in the community to fix them.

As for Avlis1 going to rot, and you taking over, I’m glad you like avlis, but seriously dude, as has been said over and over, while there are still players (and donations) to run avlis, it will stay up indefinitely.
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Post by NecroZombie » Sat Nov 04, 2006 1:59 pm

Thalarian Arc'Thass wrote:guys, I really think some of you are a bit too fast with your judgement here.

Many things are new, and we're not yet used to them.
That doesn't mean its worse. If you cannot target someone with the mouse while moving, apparently there is another way then, with the keys. It's not necessarily worse, it's just different.

Let them bring out a few patches, get used to the game and the new controls and give the game a chance.. before you rant it down.


It's after all just an engine, the actual game will be released eventually, and is called Avlis2. :P
+1

:drink:

And if you guys (generic...not one person inparticular) have a problem with the game and want to get ranty, take it to rants, or over on the BW boards with all the other people that want to compare it to WoW and Oblivion.

It made me sick to read what people were saying over on the BW boards yesterday and I don't want to see that shit here.

We are better than that.
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Post by bolo » Sat Nov 04, 2006 2:09 pm

Weird, my experience has been totally different.
First, the manual I have is 177 pgs. I had no problems installing, the game looks and plays good.I didn't have to tweak any settings to get it looking and running good, I just used the "auto detect" and boom! everything's all good.It does take a little getting used to. I remember when NWN came out, one big complaint was how slow everything was compared to BG2, how your single character moved like he was in slomo, even when running ( and he still does, we have just gotten used to it).
Now some folks are saying it moves too fast.
The mod made for NWN2, is actually a lot like BG 1&2., what with the world map, strongholds, being able to control a party of 4 instead of just 1 character, and things are also sped up. I do find myself pausing during combat, mainly so I can make the most of my party instead of letting the AI do it.
For me, I have no problems with the camera, but then again my prefferred mode of playing especially during combat is to zoom out and have the camera to look down ( came from my time playing the Ultimas I guess ). Now that I am used to how fast the character I'm controlling moves, I am enjoying using drive mode with the wasd keys. Occasionally just to look at the scenery or if I'm exploring, I'll zoom in and use drive mode combined with holding down my middle mouse button and use "mouselook".
Maybe some folks are forgetting ( or maybe you never tried NWN when it first came out), there were problems and lots of whining/bitching about NWN, and they were pretty much about the same things ( not many clothing/customisation options, not many voice sets, heads, etc..).
What folks aren't realising all those heads, clothing, voice sets, etc.. you see in NWN now is the result of many,many patches, two expensions, several premium mods ( the contents of which were added to normal NWN players through patches, and a ton of community made content.

As far as the OC, I think it's great! The tutorial you go through at start, the "harvest festiva;l" aint so hot, but once you get into the game, the farther along in the story I get, the better things get. the characterisation and voice acting of the companions I have now is great, one of the conversations, an argumant between a tiefling female and a dwarf fighter who's a wannabee monk ( because he just loves fighting so dang much) is great and reminded me of some of the interactions between the characters in BG ( what was the name of that goofy druid and his little pet named Boo?).
I really like that the game takes into account the " rp"skills, like diplomacy,intimidate,bluff,etc..Or you can just let yer sword ( or spells,or fists) do the talking.
I got into one encounter with a roomful of bandits and using my diplomacy skills was able to talk them into just walking away and leaving me alone ( high cha warlock FTW!! ).
At an early point in the game, I had a choice of getting this punk into helping the militia ( this is just after the game really starts and your village is attacked), healing him, ignoring him, or slitting his throat. Well, being NE, I killed him, more because he was a punk and during the Brawler contest, he was abusive to my character. Fuck'im I says! Yarr!..
Well, my boyhood chum ( companion) was a little..perturbed at my choice, and let me know he wasn't going to put up with much more of that behavior..The story so far is terrific, and i'm looking forward to see what happens when I finally get to Neverwinter, and what kind of characters I'm going to meet.

I just checked the boards of some friends of mine, and their experience is somewhat different. One guy is saying he can't even get the game to install, I think we figured it out. If you don't have the .net framework, the installer will put it in for you, but it seems to get hung up during the installation. You are better off getting and installing that ( you can get that from Microsoft at the update page) beforehand.
Plus these folks are old UO players now addicted to WoW. What they're finding out is if you haven't upgraded your computer in the last few years, you probably can't play NWN2.

I do think it's a little one sided to just pick comments from a bioware thread ( People at an official mesage board complaining about stuff! Film at 11!!). The folks over at Neverwinter connections are enjoying it, and believe it or not, it is getting some good reviews(Yahoo,Games Radar,Gamespy,etc), quite a few really contrary to what some folks here would have you believe. * shrugs*
Don't forget, when NWN first came out it was universally panned by everyone, the only good reviews it got were because the reviewers were looking at the toolset and the potential of that. I think PCGamer which usually loves verything ( well, everything made by their advertisers), named NWN Coaster of the Year even.
Bugs,glitches? yeah, i don't like that you can't equip weapons and armor by simply quick slotting it and hitting a button ( you can put it in your quickslot and equip it by right clicking, then selecting equip from the lil contect menu that pops up, but meh, not very intuitive). I hope they'll fix that in a future patch.
But I haven't hit a gamestopper or a crash yet, so I'm not complaining too much.

I don't get the whole manual thing. If it were me, I'd be demanding the manual that the regular buyers ( or is it just North Americans who got the complete one?) got.That makes no sense.
The fact that some folks are having technical problems and some ( like me..knock on wood) aren't..It does sound like the game should have been tested with different systems (graphic cards, mb combos,etc..).

Like I say, I don't get it. For me, zero technical problems,looks good, plays good, and the OC imo is not only the best that's come with a NWN game ( definitely better than the one that bioware made for NWN), as a game( and initially this is what's needed to sell boxes) the mod holds up very well against other crpgs on shelves now.If you liked BG 1&2( and if you didn't then frankly you have no taste in games), you will like the game that comes with this, in my opinion.
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Post by Gameboy357 » Sat Nov 04, 2006 5:22 pm

Game plays fine for me too. The gameplay possibilities are really very robust. I like the way spells can be cast now with the quick spell bar (hit "F" button). The whole thing feels more tactical than NWN1 as far as interaction with NPCs and combat goes.

The map features are fine for me. You have the mini-map (circular) which can zoomed in and out and you have the traditional map view (hit "M" button).

The crafting is now based on skills and feats which will make it so that everyone is not a master of all crafting. Doing a crafting character build can really be an RP part of the game as opposed to I will mindless make 12,000 kits to get to my next level of crafting.

The behaviors section for companions I think will make a lot of druids, rangers, mages and others who have animal companions pretty happy.

The graphics are pretty damn good in my opinion. If you have an issue with frame rates, turn off shadows and go from there. The light sources still do an excellent job even without shadows. I was able to crank up almost everything without shadows. Might be because my video card only does up to Shader 2.0, but I really don't miss is all that much. Maybe I'll get a video card upgrade for Christmas. And the outside areas are really what an RPG should be, living (woods and streams), sinister (graveyards and tombs), and mysterious (ruins and exotic clearings). I mean towns really seem like towns. Since the environment really has the day night cycles in the engine, the areas don't look artificially lit and take on different personalities at different times of the day.

I think that NWN2 is really a well done game. No game is perfect, the camera does end up in a strange state somtimes when you transition, but I'm sure Obsidian has only heard it about a billion times since it was released and will patch it up with their devs. Obsidian has announced that they will be releasing a patch a month for next 3 or so months to respond to community feedback so don't think they don't care what people think or say. Was NWN1 a perfect game when it was released? From some of the postings I've been seeing you'd think NWN and every other game on the planet was.

Anyway, I say try it for yourself and don't let me or anyone else tell you what you should like in a game.
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Post by xarontas84 » Sat Nov 04, 2006 7:20 pm

Talwin Hawkins wrote: You say compare NWN1 against NWN2? Then do it fucking properly. Play a completely unpatched original NWN1 against NWN2.
NWN1 has been modded, patched, tweaked, played with and generally cared for, for 4 years. Give the fucking guys a break. I just bought the game. There are some things I don’t like, and some things I do.
NWN2 is far less then NWN1 was and i am talking for NWN1's release version.
And besides puting this example shows clearly that NWN2 is worthless. What is your excuse for it? You asking me to compaire a game 5 years old with a new game? Now i call this defeat. Still NWN1 is better. I am just saying this to make you realise what you just said.
If this is your way to judge games we can use another similar example. We could say : "NWN2 is not so bad because it loooks better to Pac-Man,Pong or Tetris . Now what does this say? Nothing !

We are having much fun playing NWN1 i dont' care if in 5 years from now after 200+ patches NWN2 is going to look like Crisis . What matters to me is that now or in 6 months it will be in about the same mess as it is today.
No matter how many patches or little bugs they fix. It will still be too heavy, it will still have these sucking graphics, it will still have this retarded user interface, and it will still have this tiny winy inventory icons that you can't tell what is what even if you stick your nose on the screen!

Overall the game is pretty fucking good. Give it six months for all the bad points to be picked up and watch how good this game can be.
Overall? What is the "overall" that you are talking about? The freaking graphics? The armors that look as if implanted under the skin? The white glowing models when you move your mouse cursor over them that makes them look like glowing bubbles? The horrid animations? Tha battle pauses? The lag hits in single player? The copied voicesets for the characters? The very few voices the single game has? Tha mad camera? The slowpoke user interface? The inventory style from 1998? The deceiving areas that look like 10 times bigger than they actually are? The useless border around the actual areas that is being counted as area by the useless map? The outrageously high resources needed for a game that looks much worse then NWN1 even without the patches? The horrid combat system where you can't click on something on the move? Not even the overwrite saving feature is made right! This is a tragedy! I mean these guys got a good game and replaced all the cool aspects of it with horrid ones adding a few more horrid ones while they deceived the buyers with collectors editions that don't contain even the game's manual!
Elaborate please. Where are those incredible game's features?
I had the original cardboard box version of NWN1 and it was a POS, until the updates. Be those from bioware, or the community. Your negative comments have no scope for the improvements obsidian or anyone will 100% do. They are not going to just leave all the bugs and problems as they are. IF they did, I have complete faith in the community to fix them.
At least NWN1 had a manual and was fun to play at the release version.
It may had some minor problems but the game's core was friendy to use and easy to tweak. Here the problem is not the bugs. It's that the very core of the game in not working. Is not fun. The toolset is difficult and cumbersome. I went to make a simple area with nothing on it and got over 2 minutes saving. Even if the game's engine goes optimised to work faster and even if the bugs are worked on still you will be dealing with the same shity character's models, the same shity battle mechanics, the same shity inventory and the same shity user interface. I can't bare to see everyday something that reminds me Icewind Dale with a broken multiplayer addition. The community tweaked the NWN1 cause it was a flexible game that most people liked . This time you won't see so much tweaking. People are not going to waste their time with a zombie engine.


As for Avlis1 going to rot, and you taking over, I’m glad you like avlis, but seriously dude, as has been said over and over, while there are still players (and donations) to run avlis, it will stay up indefinitely.
No things are not so simple as you may think. I would have no problem with Avlis 2 existence. The problem is that Orleron is not a rich guy . He already had trouble maintaining the existing world. I saw a post of his sometime ago that couldn't realise why at some point the world stoped growing. The reason is simple. Lag. Orleron had not the resources to keep the lag at acceptable levels. This drove the people away. When the world reached it's lag critical point people started to stop geting in as often, since they realised that the lag was too much to be fun and headed elsewere. NWN2 near release and promises was another reason and for people leaving . Other people floating the forums with hype for the upcoming game didn't help either.

So now taking into considaration that Orleron can posess only so many servers and has a limited power AC/DC and a limited upload it's easy to understand that the new upcoming project will suck the resources of Avlis 1 raising the worlds lag that will lead even more people to leave. And there is my problem.
The crafting is now based on skills and feats which will make it so that everyone is not a master of all crafting. Doing a crafting character build can really be an RP part of the game as opposed to I will mindless make 12,000 kits to get to my next level of crafting.
Strange. If you disliked the Avlis crafting system why you never expressed your opinion? But anyway lets get to the point. As it was the crafting system of Avlis was superb. It makes sence the one who spends his gametime to craft to be a better crafter to the one who simply farms XP . The new crafting system will lead the people to powerleveling since the one with the most character levels will have more skill points and feats for crafting. On Avlis you could have a 10 level character being a master crafter while a lvl 30 would be an apprentice if he had never crafted in his life and this was adding in fact IC flavor.You say that with the old way one would do mindlessly 12000 kits to get to next level? Far from truth. You needed ingredients for that. You could do it but it would take a hell of a time. Still the byproducts of you would be used by the other players as consumables or to make other more advanced stuff. In any case is far more IC to raise your herbalism by doing 12000 healig kits as you put it compaired to go farm the Minotaur caves to get high lvl so to have the skill points and level for crafting, don't you think?

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To Gameboy
The graphics are pretty damn good in my opinion. If you have an issue with frame rates, turn off shadows and go from there.........
No . My problem would not be that. If the game was worthing it i wouldn't have problem go buy the latest video card for it. The graphic engline is just ugly with or without high end video card. If the game had graphics like Crisis for example i would be the last to complain for the high requiremets. I like progress no matter the cost. But here we actually steped back. This game looks worse in graphics to me.
I think that NWN2 is really a well done game. No game is perfect, the camera does end up in a strange state somtimes when you transition, but I'm sure Obsidian has only heard it about a billion times since it was released and will patch it up with their devs. Obsidian has announced that they will be releasing a patch a month for next 3 or so months to respond to community feedback so don't think they don't care what people think or say.
In Obsidian they were sucking their fingers for 4 years now. They didn't give a damn to what people were saying on the forums. Do you think they will care now that they got our money? Or do you think that they can do in 3 months what they failed to do in 4 years? You will see patches but you won't see much difference. You may have faith in their interest about the game but i have faith in their incompetence for the task. Time will shwo who was right and who was wrong.
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Very briefly.

I bet you had a manual of 177 pages because you are not in Europe. I think we cleared this already. I am not complaing so much on the single player campaign. If the game was not going to be an Avlis 2 PW mod i wouldn't bother to write a single complain about it. I am sure that with a lot of patience and a lot of PAUSE you can sufficiently control not 4 but even 44 different henchmen of the screen.

Again i will say that i don't care how the NWN1 came to be what it is now. Obsidian was supposed to start with the current NWN1 at it's current state as lowest quality limit and expand over. I don't care if in 10 years will be outstanding nor i will compaire it with Pong or Space Invaders so that i like it more. All i care is that as it is now it is clearly inferior to NWN1 in every aspect especially for multiplayer.

It has taken some good reviews by the proffessional reviewers. As i get it it seems Obsidian or Atari invested more money on the journalists and marketing compaired to the game development. These deceiving reviews these "professionalists" wrote will weight upon them till their dieing days.I can't believe that so many "professional game journalists" have missed something so blatantly obvious as this game low quality . The obvious reason to me is they have beed sold out. They aren't the first....not the last either . But i am not going to believe what they want me to believe , i will believe what my own sences are telling me and allow me this right at least in matters of artwork like computer games.
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Post by myzmar » Sat Nov 04, 2006 7:47 pm

xarontas84 wrote:Strange. If you disliked the Avlis crafting system why you never expressed your opinion?
Man. I hate to say it, but for fuck's sake, look at your own joining date to the forums, look at Gameboy's, and stop speaking as if you knew Avlis in its debt and was aware of every discussion that we had here. There are many people around who find the actual crafting system on Avlis far from perfect.

I for one am still waiting for my copy of the game, I keep checking on this thread from time to time and all I see is you being negative on every fucking aspect of that game. Give it a break.
xarontas84 wrote:No things are not so simple as you may think. I would have no problem with Avlis 2 existence. The problem is that Orleron is not a rich guy . He already had trouble maintaining the existing world. I saw a post of his sometime ago that couldn't realise why at some point the world stoped growing.
http://www.worldforgemagazine.com

If you realize the problem then why don't you join WFM, instead of blaming Avlis 2 for the death of Avlis 1 years before this may happen (if ever)?
Talwin Hawkins wrote:Ok this guy is possibly the most negative man in the fucking world and its really getting my goat.
+1
If I ever edit a post it most probably cause of the typos. I make a hell lot of them when I write.
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Post by Manuel the White » Sat Nov 04, 2006 8:21 pm

LOL

Some things never change.
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Post by Fifty » Sat Nov 04, 2006 9:09 pm

I for one have been pursuing a policy of ignoring this guy since his first post Myzmar. I just checked he trhead to see if anyone else had said anything sensible. :)
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Post by dougnoel » Sat Nov 04, 2006 9:19 pm

Gameboy357 wrote:The crafting is now based on skills and feats which will make it so that everyone is not a master of all crafting. Doing a crafting character build can really be an RP part of the game as opposed to I will mindless make 12,000 kits to get to my next level of crafting.
FYI, we will not be using the NWN2 crafting system. Avlis 2 is using a completely new crafting system. We have developed it to keep what everyone loved about Avlis' system, like it not being tied to class levels and researching recipes; and improved it to remove the things that caused problems like grinding 100's or 1,000's of items to gain a level, and the amount of FOIG that made it difficult to learn the system.
xarontas84 wrote:No things are not so simple as you may think. I would have no problem with Avlis 2 existence. The problem is that Orleron is not a rich guy . He already had trouble maintaining the existing world. I saw a post of his sometime ago that couldn't realise why at some point the world stoped growing. The reason is simple. Lag. Orleron had not the resources to keep the lag at acceptable levels. This drove the people away. When the world reached it's lag critical point people started to stop geting in as often, since they realised that the lag was too much to be fun and headed elsewere. NWN2 near release and promises was another reason and for people leaving . Other people floating the forums with hype for the upcoming game didn't help either.
I have no idea where you got this information, but it is not true.
xarontas84 wrote:So now taking into considaration that Orleron can posess only so many servers and has a limited power AC/DC and a limited upload it's easy to understand that the new upcoming project will suck the resources of Avlis 1 raising the worlds lag that will lead even more people to leave. And there is my problem.
No it won't. However, I can tell you that if enough people have that opinion, it will become a self-fulfilling prophecy when people leave "beacuse Avlis 1 is going to get worse and I don't want to be here when it does."
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Post by Aloro » Sat Nov 04, 2006 9:27 pm

Plethora and I have been playing the OC and have had a great time. The game isn't perfect, and it's not everything I could have hoped for; I won't deny that. But then again, it's a damned fine game and I'm quite happy with what it provides. It's pretty much what we were led to expect.

I'm struggling to see how someone who loves NWN so much could fail to love NWN2. I don't really get it, honestly. All the complaints above are by and large fixable with a little effort, e.g. tweaking camera controls, getting adjusted to a slightly different interface, etc. OR the complaints are about the nature of these games, and are just as accurately complaints about NWN as about NWN2.

And for those saying Avlis1 will fold and be gone any day now, first, it's noteworthy that you haven't been here more than a couple of months, so don't probably have much concept of the longevity of this world and how people come to feel about it. Second, FYI, 12 new people applied to play in Avlis this morning alone, refugees from a PW that just closed down.

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Post by Buddha » Sat Nov 04, 2006 10:02 pm

Aloro wrote:12 new people applied to play in Avlis this morning alone, refugees from a PW that just closed down.

- Aloro
We prefer to call them "Displaced Personnel." :D

And for those of you spouting Doom and Gloom about Avlis 1 going away, I have one thing to say. Suck it. It's gonna be around for a long time. You might leave it, but that doesn't mean Avlis 1 ceases to exist. That's like thinking that if you close your eyes, everyone disappears.

PS: If a tree falls in a forest and you're not there, it DOES make a sound.
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Post by xarontas84 » Sun Nov 05, 2006 12:09 am

Aloro wrote: Second, FYI, 12 new people applied to play in Avlis this morning alone, refugees from a PW that just closed down.

- Aloro
There will be more soon to come :cool:
(the displeased buyers of NWN2 that will return to NWN1)

*fingers crossed*
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Post by Talwin Hawkins » Sun Nov 05, 2006 12:56 am

Ha! I was gonna mention the joining date as well. :lol:

Dude, you obvioulsy want to have the perfect game on a plate. NWN2 avlis will be as good or better than nwn1, i personally have no doubt in that. Im glad you like NWN1, i hope i still see you here in the 2+ years like the others in this thread.
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Post by loki70 » Sun Nov 05, 2006 1:21 am

That and NWN has had what, like 40 updates and two added packages? NWN sucked ass when it first came out. It was cool and all, but so very very limited in scope. Give it some time.
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Post by Darkfire » Sun Nov 05, 2006 2:29 am

12 Feb 2005


damn! Ive almost been here 2 years. It goes by HELLA fast, thats for sure. You learn alot, and I STILL learn alot. So definatly before you start griping about things and how Avlis adapts to things, stick around for a while longer.

And give NWN 2 a chance, support Avlis in the direction its going, even if its in NWN2 and you dont like it. Its going to go to NWN2 wether you like it or not. Since that is the case, make sure the transition is as best as possible by giving it all the support you can.

Support it, even if you don't fully agree with it. It will be the most benificial if it has as much support as it can.
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Post by Vercongetorix » Sun Nov 05, 2006 3:19 am

I have to say the best part about NWN2. The QuickSpells (though I hate how they disappear when you transition through areas) and the fact that I got to buy a brand new Radeon X1600 Pro. It kicks the pants off my GEForce FX5200.
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Post by neurotap » Sun Nov 05, 2006 4:19 am

I for one like nwn2.

you gotta remember, the sequal isn't always better than the original.

baldurs gate 1 and 2 are good examples. the changes were not that drastic and some things were not as good as the original, likewise, the original was not as good in some ways as the sequal.

icewind dale was similar. the sequal wasnt any better than the first and i had gripes about some changes, while i liked some of the other changes.

there are things i do not like about nwn2, but there are lots of things i like about it also. the same goes for nwn1. if you want a perfect game, why don't you make one? (not aimed at anyone in particular, just making a point)
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Post by Cemm » Sun Nov 05, 2006 5:00 am

Just posting to see what my join date was. Hehe.

Can't wait to get NWN2 in the mail in a few days and am really hoping to poke my head back into Avlis with the new mod.
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Post by Nightface » Sun Nov 05, 2006 11:38 am

dougnoel wrote:
Gameboy357 wrote:The crafting is now based on skills and feats which will make it so that everyone is not a master of all crafting. Doing a crafting character build can really be an RP part of the game as opposed to I will mindless make 12,000 kits to get to my next level of crafting.
FYI, we will not be using the NWN2 crafting system. Avlis 2 is using a completely new crafting system. We have developed it to keep what everyone loved about Avlis' system, like it not being tied to class levels and researching recipes; and improved it to remove the things that caused problems like grinding 100's or 1,000's of items to gain a level, and the amount of FOIG that made it difficult to learn the system.
I hope these improvements are going to migrate back to Avlis1?
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Post by girlysprite » Sun Nov 05, 2006 11:42 am

When thief3 came out, the oldschool fanboys bought it, played it, complained a lot about it on forums, and played it another few times.
It was a great game though

When Age of wonders 2 came out, the fanboys bought it, played it, complained about what they missed, and played it again.

I think the same will happen for nwn2. People miss some things they could do in nwn1. They don't want/can't adjust to the new things (like tabbing through enemies to target them)

I think the best way to play it is to erase nwn1 from your memory and have a fresh start. Actually, I dare to say that nwn1 got as much complaints back at its own start as nwn2 gets now.
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Post by Pekarion » Sun Nov 05, 2006 11:48 am

I love the game, not sure how far I've made it into the story mode, but I haven't gotten to Neverwinter yet..


The thing I have trouble with the most atm is playing casters, I can't figure out how the druid shapeshift ie :P but I'll find out sooner or later. Movement is sometimes wonky but I'm getting used to it(in the beginning it was like playing Snake with my character!)


I tink PW's will be great when they find out how to work the toolset to the fullest potential, I've been visiting some beta-testing mods, and to me, it looks like they're trying to make something that looks like nwn1.. instead of nwn2
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Post by Havoulov » Sun Nov 05, 2006 11:48 am

A violent blast of wind makes the diverting human sounds blend in a diverse mixture of sensetional agony.

But then usually nothing happens.


Thank you.

Me, but then again, who knows...
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