Improved Knockdown
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- Fire Monkey
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Improved Knockdown
Has improved knockdown been removed from the game? I have tried several times on a level generator to make a fighter/barbarian type character with knockdown and improved knockdown but regardless of what level I get to (I know you need a BAB of +7) Improved Knockdown never comes up as an option to take. Has it been removed from the game or am I doing something wrong? If it has been removed from the game how come monks can still get it and there are still NPC?s in Avlis who use the feat against you?
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Before we start throwing around nasty terms, keep in mind that Knockdown is the Bioware implementation of Trip Attacks.eNTrOpY wrote:Obivously you must be smarter than average to knock some one on there ass. Retarded Bioware
Knockdown does NOT have any requirements, Improved Knockdown on the other hand does... why? Because Improved has you doing it WELL.
Sheesh... manual exemptions and errors are a new phenom? ymmv
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Apparently no one from Bioware had a large older brother. Not necessarily smarter but a hell of a lot stronger....
knockdown = your older brother pushing you to the ground
improved knockdown = you older brother pushing you to the ground so hard it knocks the wind out of you.
Been on both sides of the fence
knockdown = your older brother pushing you to the ground
improved knockdown = you older brother pushing you to the ground so hard it knocks the wind out of you.
Been on both sides of the fence

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- Prince of Bloated Discourse
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Well, maybe they'll change it with 3.5... this whole Discipline thing makes all bets iffy, but admittedly also much easier to implement.
The pre-req is actually a holdover from the Weapon Expertise anyways, redundantly listed with imp.trip. ;P (But I'm not a nerd;))
As for the folks using the "bigger brother" example, keep in mind that IF you already are a size or three larger than your target, you get a bonus. Improved lets you hit as if you were one size class larger... or it removes the penalty to your attack, depending on how you look at it. How this is accomplished depends on your character.
The pre-req is actually a holdover from the Weapon Expertise anyways, redundantly listed with imp.trip. ;P (But I'm not a nerd;))
As for the folks using the "bigger brother" example, keep in mind that IF you already are a size or three larger than your target, you get a bonus. Improved lets you hit as if you were one size class larger... or it removes the penalty to your attack, depending on how you look at it. How this is accomplished depends on your character.
"We used to hate people,
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- Fire Monkey
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Thanks for the explanation guys. At last I can understand why this thing has not been working. I guess requiring an Int 13+ means that a lot of fighter types with Knockdown will not have been able to take the improved version. Sounds interesting....... Those disarming type characters can also be specialised in Knockdown. That could be a leathal combination. Knock 'em down, Disarm them then kill them with their own wepaons
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- WrathOG777
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The real problem with knockdown is that with size differences it is possible for someone to hit a smaller target easier if knockdown is used then just swinging at them. This implimentation is broken. The +-4 per size catogory should only effect the disapline roll, not the to-hit.
Why do I say this? Because if an ogre were to use improved knockdown on a halfling they would get a +8 to hit. Size difference in 3E is supposed to make larger creatures have a harder time attacking smallers ones at a +-1 rate per size, which is included. This feat completely reverses and breaks that concept.
I call any DM to give all dragons improved knockdown, and use it everytime they swing.
Why do I say this? Because if an ogre were to use improved knockdown on a halfling they would get a +8 to hit. Size difference in 3E is supposed to make larger creatures have a harder time attacking smallers ones at a +-1 rate per size, which is included. This feat completely reverses and breaks that concept.
I call any DM to give all dragons improved knockdown, and use it everytime they swing.
yur just pissy because baal falls on his ass a lot!WrathOG777 wrote:The real problem with knockdown is that with size differences it is possible for someone to hit a smaller target easier if knockdown is used then just swinging at them. This implimentation is broken. The +-4 per size catogory should only effect the disapline roll, not the to-hit.
Why do I say this? Because if an ogre were to use improved knockdown on a halfling they would get a +8 to hit. Size difference in 3E is supposed to make larger creatures have a harder time attacking smallers ones at a +-1 rate per size, which is included. This feat completely reverses and breaks that concept.
I call any DM to give all dragons improved knockdown, and use it everytime they swing.

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- WrathOG777
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It is caped at +4? The reverse does not seem true. I could of swore I have hade -8 to hit using knockdown.
What I am saying is a +12 to hit on a dragon would realy make them as feared as they should be.
med -> med +0
large -> med +4
huge -> med +8
garganuan -> med +12
Or, did you mean... they have knockdown for sure, and use it every swing... the extra +4 from getting improved would not be a big deal.
Baal dies a whole lot, but for some strange reason it is not because of knockdown. I just think knockdown is horibly broken. No feat should offer large things +4 to hit per size catagory. The only PC that could realy take advantage of this are the half-ogres. And when is the last time you met a half ogre with a 13+ int?
What I am saying is a +12 to hit on a dragon would realy make them as feared as they should be.
med -> med +0
large -> med +4
huge -> med +8
garganuan -> med +12
Or, did you mean... they have knockdown for sure, and use it every swing... the extra +4 from getting improved would not be a big deal.
Baal dies a whole lot, but for some strange reason it is not because of knockdown. I just think knockdown is horibly broken. No feat should offer large things +4 to hit per size catagory. The only PC that could realy take advantage of this are the half-ogres. And when is the last time you met a half ogre with a 13+ int?
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there is no cap, it is dependant on the size catagory and Dragons when run by the DM do use, and even when not as I recall from my last death by dragon. As does the AI for other creatures that have it from what I have seen of Balors and Celestial Avengers in action. And let us not forget the double hammer dwarves with improved knockdown.
Allow me to thank bioware for their infinite wisdom in not making Discipline a paladin skill...if they want to correct a major error in the SoU they could simply change that little detail and I would be much happier.
I have on more than one occasion seen creatures resist knockdown so the other thing is that a fair number of them floating about Avlis have Discipline as a skill.
Allow me to thank bioware for their infinite wisdom in not making Discipline a paladin skill...if they want to correct a major error in the SoU they could simply change that little detail and I would be much happier.
I have on more than one occasion seen creatures resist knockdown so the other thing is that a fair number of them floating about Avlis have Discipline as a skill.
- j5hale3
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just a quick note before going to work.
The knockdown to hit rolls are supposed to be easier because of the action itself. take the simplest case: plain old shield bash. you don't really need to get through the armor you just need to apply the right amount of force to knock someone down.
Gotta go!
Best regards,
The knockdown to hit rolls are supposed to be easier because of the action itself. take the simplest case: plain old shield bash. you don't really need to get through the armor you just need to apply the right amount of force to knock someone down.
Gotta go!
Best regards,
- Fire Monkey
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Wrath,
I think this is relevant to what you are saying.... I think in NWN (not sure about 3rd ed.) knockdown only works against a foe 1 size category bigger or smaller than you. I guess that is because gaints would find it tough to knockdown a halfling as either they wouldn't be able to hit them or if they did they would squash them like a bug rather than trip them over.
I think this is relevant to what you are saying.... I think in NWN (not sure about 3rd ed.) knockdown only works against a foe 1 size category bigger or smaller than you. I guess that is because gaints would find it tough to knockdown a halfling as either they wouldn't be able to hit them or if they did they would squash them like a bug rather than trip them over.
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I think it's a problem with Graphics not indicating the intent of the implementation... I THINK. Likely it IS easier for a Giant Whatnot to knockdown a smaller creature, tail-sweep anyone? Then the small thing stays blasted still to get squashed...Fire Monkey wrote:Wrath,
I think this is relevant to what you are saying.... I think in NWN (not sure about 3rd ed.) knockdown only works against a foe 1 size category bigger or smaller than you. I guess that is because gaints would find it tough to knockdown a halfling as either they wouldn't be able to hit them or if they did they would squash them like a bug rather than trip them over.
As the Manual (Sucha s it is) Says: "A character can only knockdown an opponent that is one size category larger, the same size, or smaller than they are."
It is not the same as a trip-attack... just something like a trip-attack.
"We used to hate people,
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- Vanor
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Pretty much yeah. I know dragons have knock down. I once made a little mod put a dragon in and fought it, just because I was borded and Avlis was down or something.WrathOG777 wrote:Or, did you mean... they have knockdown for sure, and use it every swing... the extra +4 from getting improved would not be a big deal.
The dragon uses knockdown, on nearly every attack, my PC spent half the fight on his ass. But being a fighter I have a high disc skill, so I was able to deal.
But giving a dragon improved knockdown, or another 4 points, really doesn't matter much.
That +12 is added to the dragons attack bonus, and attack roll.
For those who don't know, knockdown works like this...
I use knock down, I get my total attack roll plus any size mod, vs the targets skill roll.