Question: NPC to run away and vanish after conversation
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Question: NPC to run away and vanish after conversation
I want a NPC to run away (to a spawnpoint) and vanish (destroy?) into thin air, when the conversation is done, like when you have set NPC's free in certain areas on Avlis. How do I do this?
ActionWalk
DestroyObject
DestroyObject
Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
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