Do I reference each placable by tag name?
This code works on the actual placable:
Code: Select all
void main()
{
void SetPlaceableIllumination(object oFire=OBJECT_SELF,int bIllum=FALSE);
RecomputeStaticLighting(GetArea(OBJECT_SELF));
}
Code: Select all
void main()
{
void SetPlaceableIllumination(object oFire=wild_wander_campfire,int bIllum=FALSE);
RecomputeStaticLighting(OBJECT_SELF);
}
Also, I've got a few screenshots of what I'm talking about, located in this Bioware thread:
http://nwn.bioware.com/forums/viewtopic ... 6&forum=46
Also, this is for part of my player house here on Avlis, so I hope this script is ok for use. If not, a work around would be much appreciated.