Any way to make multiple placeables in an area static?
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- Gurky_Bogglewig
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Any way to make multiple placeables in an area static?
I had assumed that the placeable in mind were static, yet after placing hundreds of them, I see that this isn't the case.
Does anyone know of a way I can make them static without having to do each and every one of them individually?
Does anyone know of a way I can make them static without having to do each and every one of them individually?
- Final Shinryuu
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Yeah, but it's a bit technical. You could run a leto script on the module using moneo. Are all placeable the same one? Or is it every placeable in an area?
If it's one of the above, you could cycle the placeable listing in script and set the static flag. i.e. you could cycle the placeable listing looking for all placeables named "Chair" and then set the static flag on them.
If it's one of the above, you could cycle the placeable listing in script and set the static flag. i.e. you could cycle the placeable listing looking for all placeables named "Chair" and then set the static flag on them.
Thought thinks itself.
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media
- Gurky_Bogglewig
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That will work for custom blueprints, but not standard palette blueprints (if you change a standard palette blueprint you must create a copy with a different resref -- then when you try to updte instances it won't find any because of the new resref).
I answered your PM Gurky.
Some placeables can't be set static since 1.67, so some placeables, if used, will have to be non-static.
I answered your PM Gurky.
Some placeables can't be set static since 1.67, so some placeables, if used, will have to be non-static.
Thought thinks itself.
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media
- Gurky_Bogglewig
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So even if I rather make them plot instead of static by editing a copy, the problem that all instances won't be replaced will persist, since it's a new type of placeable then.Helpful Heed wrote:That will work for custom blueprints, but not standard palette blueprints (if you change a standard palette blueprint you must create a copy with a different resref -- then when you try to updte instances it won't find any because of the new resref).
How's about moneo? I downloaded it, but honestly even though I have experience with scripting itself, I have no clue how moneo works yet.
Yeah, that's correct -- it won't work that way. See your PM's.Gurky_Bogglewig wrote:So even if I rather make them plot instead of static by editing a copy, the problem that all instances won't be replaced will persist, since it's a new type of placeable then.Helpful Heed wrote:That will work for custom blueprints, but not standard palette blueprints (if you change a standard palette blueprint you must create a copy with a different resref -- then when you try to updte instances it won't find any because of the new resref).
How's about moneo? I downloaded it, but honestly even though I have experience with scripting itself, I have no clue how moneo works yet.
Thought thinks itself.
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media
_________________
A Game is a machine that can get into action only if the players consent to become puppets for a time.
--Marshall McLuhan,
Understanding Media