NWN2 - Website

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Talwin Hawkins
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NWN2 - Website

Post by Talwin Hawkins » Wed Mar 29, 2006 10:32 am

As the title reads. The Nwn2 website is up and running.

http://www.atari.com/nwn2/index.php

*drools*
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Post by Xandor Amakiir » Wed Mar 29, 2006 10:36 am

thank you thank you thank you thank you :)
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Post by myzmar » Wed Mar 29, 2006 10:44 am

Yes, have been checking it since this morning, w00t :)
If I ever edit a post it most probably cause of the typos. I make a hell lot of them when I write.
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Post by Qohg » Wed Mar 29, 2006 11:37 am

nwn2 wiki is better! More screenies and info.
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Post by tid242 » Wed Mar 29, 2006 12:52 pm

just checked it either yesterday or the day before and it was a "coming soon" website.

cool

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Post by freestyler » Wed Mar 29, 2006 2:43 pm

MMmmm , got some nice screen shots, and I spied a ship....a pirate ship I reckons :D :twisted:
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Post by Talwin Hawkins » Wed Mar 29, 2006 3:22 pm

freestyler wrote:MMmmm , got some nice screen shots, and I spied a ship....a pirate ship I reckons :D :twisted:
Ninja Ship FTW!
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Post by nietzche » Wed Mar 29, 2006 4:32 pm

From the NWN2Wiki, creatures section:
Obsidian has stated that the following creatures will not be included in NWN2:

* Duck
* Fox
No word on the platypus yet, then?

What a bizarre thing for Obsidian to state. Do you reckon someone asked them? I can imagine the interview..

'Will there be ducks in NWN2?'
'No.'
'What about foxes?'
'Certainly not.'
'Hot damn!'
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Post by freestyler » Thu Mar 30, 2006 10:03 am

Talwin Hawkins wrote:
freestyler wrote:MMmmm , got some nice screen shots, and I spied a ship....a pirate ship I reckons :D :twisted:
Ninja Ship FTW!
*Makes notes of Ninja activity near the pirate ship*

LOL :D
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Post by Soshus Eblum » Thu Mar 30, 2006 3:22 pm

Image

Love it. LOVE IT!
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Post by Themicles » Thu Mar 30, 2006 4:31 pm

The main domain name is active too: http://www.nwn2.com
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Post by Heronimous Fox » Thu Mar 30, 2006 4:39 pm

nietzche wrote:
Obsidian has stated that the following creatures will not be included in NWN2:

* Duck
* Fox
:shock:
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Post by Themicles » Thu Mar 30, 2006 4:43 pm

Oh and those screenshots have been around for months now in most cases. :P Try reading previews. ;)
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.

And some wise words from a wise man. :P
Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn. :)
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Post by Nighthawk4 » Thu Mar 30, 2006 4:50 pm

Site Status:

2,910,031 Users
276 Online
96 Logged In

5,463,636 posts in forums


And I thought Avlis was popular. :shock:
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Post by Krator » Thu Mar 30, 2006 5:00 pm

Also note (from the bioware site)

2598 Playing Online

When you think about it:
40 Playing Avlis at a given time. (Not now, DNS troubles and all)
-> 1.5% of all people playing NWN plays Avlis!
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Post by dannyschil » Thu Mar 30, 2006 5:07 pm

Bless there hearts all 1,5% of them.Image
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Post by Gimlor » Thu Mar 30, 2006 5:17 pm

Soshus Eblum wrote:Image

Love it. LOVE IT!
every time I see this pic, I think Mikona Docks
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Post by Soshus Eblum » Thu Mar 30, 2006 5:51 pm

Mikona Docks on steroids.
God give you the grace to purge this place
And peace all around may be your fortune

Oh oh children of the land
Love is still the answer, take my hand
The vision fades, a voice I hear
"Listen to the madman!"
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Post by RCon » Thu Mar 30, 2006 6:00 pm

Yup, that doorway on the left, that you can't quite see? That's Privateer Enterprises. The ship on the left is PE's Clandestine, while the ship to the right is the Ferrell Ferry.
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Post by Qohg » Thu Mar 30, 2006 6:02 pm

My buddha sense says:

"Obsidian staff play in Avlis, and like Mikona Docks very much."
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Post by Darkfire » Thu Mar 30, 2006 8:40 pm

Gimlor wrote:
Soshus Eblum wrote:Image

Love it. LOVE IT!
every time I see this pic, I think Mikona Docks


Graphics aren't everything... until now. Stuff like that, everytime I play the game I just sit, amazed. Nothing more to say really other than...


*drools*


yeah, that sums it up.
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Post by Tigg » Thu Mar 30, 2006 8:55 pm

Looks good.

That being said, I've learned to disbelieve the illusion of promo screenies. ;) In fact, I've rarely seen an actual gameplay moment, on anyone's computer, that lived up to a promo screenie from whatever game it was. Usually you find out that they're like, shots from a game intro or in-between chapter movie, done on some industrial-quality supercomputer, then retouched on top of that. "Bullshots", was the term I recently heard for it :lol:
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Post by Curois » Thu Mar 30, 2006 9:32 pm

I believe that was a term coined by our friends of Penny Arcade :D
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Post by Sili » Thu Mar 30, 2006 10:40 pm

interface issues: or say goodbye to the radial menu
Hello, my friends. I have some exciting information for you all. Perhaps you will be excited to laughter. Perhaps you will be excited to tears. Time will tell.

Our old friend and enemy the radial menu will not be in NWN2. In our (meaning my) analysis, the radial menu was a pretty slow and cumbersome interface overloaded with functionality.

"But wait how will I emote/buff eighteen people/do DM stuff oh God?!"

All of the functionality of the radial menu has been handled through new interface functionality. Forgive me if this stuff has already been discussed. Let me detail it here:

* Right-click hold drop-down menus. Have you played Fallout? Same thing. Holding a right-click on an object (or in the world) will bring up a vertical context-sensitive menu list of icons. Each icon is an action that can be performed on that object or will lead to a vertical sub-menu that contains other actions. E.g. attack is a stand-alone icon. Paladin class abilities leads to a sub-menu of lay on hands, etc. The menus never go deeper than that.

* Quick cast menu. The quick cast menu is a handy lil' menu that brings up every spell you can possibly cast, allows you to pick one and then (optionally) have it immediately close so you can target folks. It's very nice. You can also apply meta-magic feats here.

* Quickbar. You have a lot of potential quickbar slots (~140) and might be challenged to fill them all up. Anthony and Brock may also be implementing a valuable bonus goodie on the quickbar, but the details of it will have to wait...

* Lingering targets. Whenever you select a target for an action, they become your current target. Attempting to perform more actions assumes you want to perform the action on that target unless the target is an invalid type for that action. E.g. selecting an enemy and casting magic missile and sleep wouldn't even bring up the targeting cursor, but trying to cast bull's strength would.

* Modal menu. "Modal" actions like stealth, search mode, rapid shot, power attack, etc. will be on a modal menu that can be expanded or collapsed on the main screen at any time. It's very handy for seeing what modes your character is in and toggling them.

Any questions? Nah, didn't think so. BOOM!
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Post by Sili » Thu Mar 30, 2006 10:48 pm

grunt_work: and lycans are just furries with an attack bonus
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