Knockdown
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- szabot
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Knockdown
I'm trying to increase my knowledge about the knockdown feat.
How long is a person knocked down for? One round? Varies?
What can a knocked down person do? Cast spells? Only those without somatic components or stilled? Drink potions? Use healing kits?
Anything else to know about it?
How long is a person knocked down for? One round? Varies?
What can a knocked down person do? Cast spells? Only those without somatic components or stilled? Drink potions? Use healing kits?
Anything else to know about it?
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knocked down for a round, but they getup at the start of the next round. So suppose you knock someone down at the end of one of NWN's rounds, (On, say, your third attack) they will getup pretty quickly, as you automatically getup as soon as the next round starts. Thus it's in your best interest to KD at the start of a round to maximize the amount of time they're on the ground. It's also best to do that because your AB is highest on your first attack, so the penalty isn't that bad.
And no, you can't use any spells or feats while knocked down, though you used to be able to toggle modes like Stealth, Detect, Expertise, etc. Dunno if you can still do this, but it used to be a big problem with HiPS since people could HiPS as soon as they were knocked down, and thus break combat to buy themselves time. Pretty sure that's fixed now, though. Using Expertise while knocke over would be perfectly fair, though, I'd think... you fall over, but you're still blocking? Dunno if that even still works... was several patches back the last time I checked.
And no, you can't use any spells or feats while knocked down, though you used to be able to toggle modes like Stealth, Detect, Expertise, etc. Dunno if you can still do this, but it used to be a big problem with HiPS since people could HiPS as soon as they were knocked down, and thus break combat to buy themselves time. Pretty sure that's fixed now, though. Using Expertise while knocke over would be perfectly fair, though, I'd think... you fall over, but you're still blocking? Dunno if that even still works... was several patches back the last time I checked.
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Actually, I think it's pretty lame that you can't do anything while on your back. It's not a bad defensive position, and can be a good (though not ideal, of course) offensive position if not fighting with a weapon. Also, I don't see why you couldn't use wands, rods, or potions.
edit: and spells without somatic components!
edit: and spells without somatic components!
Last edited by szabot on Thu Sep 15, 2005 5:43 pm, edited 1 time in total.
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I guess it's not so bad, since you get right back up. But the problem with that is that you can get up, be knocked down again, get up, be knocked down again, etc., etc., ad nauseum.Rhissaerk Jalesh wrote:I agree with you there, you should be able to do somthing. In PnP you certainly can. But, alas, NWN has it's own set of often quirky rules.
Could changes be made to allow characters to do certain things while knocked down? Or is that one of those "hard-coded" things that can't be messed with?
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I would like to see people that are knocked down have a -6 to hit and -6 to AC or something. Not being able to do anything really bites if you are the victim of that feat.
I hate when I just miss a call by the last ring (Hello? Hello?), but when I immediately call back, it rings nine times and goes to voice-mail. What did you do after I didn't answer? Drop the phone and run away?
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Doesn't bite any more than timestop, confusion, paralysis, being dazed...Korak wrote:I would like to see people that are knocked down have a -6 to hit and -6 to AC or something. Not being able to do anything really bites if you are the victim of that feat.
There's a good chance to resist knockdown, all it requires is decent discipline.
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Can a mage cast timestop/confusion/daze/colorspray 5 times/round and chain them?Grunt wrote:Doesn't bite any more than timestop, confusion, paralysis, being dazed...Korak wrote:I would like to see people that are knocked down have a -6 to hit and -6 to AC or something. Not being able to do anything really bites if you are the victim of that feat.
There's a good chance to resist knockdown, all it requires is decent discipline.
No? Didn't think so.
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That's actually pretty close to the official D&D rules:Korak wrote:I would like to see people that are knocked down have a -6 to hit and -6 to AC or something. Not being able to do anything really bites if you are the victim of that feat.
- Prone creatures can still attack with a -4 penalty.
- All melee characters get a +4 bonus to hit against a prone creature.
- All ranged characters take a -4 penalty to hit against a prone creature.
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Did I SAY that they could? No? Didn't think so.Nob wrote:Can a mage cast timestop/confusion/daze/colorspray 5 times/round and chain them?Grunt wrote:Doesn't bite any more than timestop, confusion, paralysis, being dazed...Korak wrote:I would like to see people that are knocked down have a -6 to hit and -6 to AC or something. Not being able to do anything really bites if you are the victim of that feat.
There's a good chance to resist knockdown, all it requires is decent discipline.
No? Didn't think so.
My reply was in response to "not being able to do anything". When timestop is cast...I can't do anything. When confused, I can't do anything unless you count the engine attacking my own party members, which I have no control over... when paralyzed, I can't do anything. When dazed... I can walk around but can't fight.
Thaylis Beign: Morgan, did you cast recitation?
Morgan Thornheart: Yes
Thaylis Beign: *nods*
Morgan Thornheart: Aarilax blesses you all. Now get the fuck out of here.
Grunt wins.
Mages seem to always be the first to bitch about something that compromises their uberness.
Yeah, I said it.
Mages seem to always be the first to bitch about something that compromises their uberness.
Yeah, I said it.
<Sili> I've seen septic tanks with less shit in them than Fuzz.
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
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Too bad Bioware made it "can't attack" instead "-4 penalty." Grr.Aeveras wrote:That's actually pretty close to the official D&D rules:Korak wrote:I would like to see people that are knocked down have a -6 to hit and -6 to AC or something. Not being able to do anything really bites if you are the victim of that feat.
- Prone creatures can still attack with a -4 penalty.
- All melee characters get a +4 bonus to hit against a prone creature.
- All ranged characters take a -4 penalty to hit against a prone creature.

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Well, it would be odd if non-mages were the first to complain about something that compromises the abilities of mages. Presumably fighters would be the first to complain about something that compromises fighter abilites, rogues would be the first to complain about something that compromises rogue abilities, and so on.Fuzz wrote:Grunt wins.
Mages seem to always be the first to bitch about something that compromises their uberness.
Yeah, I said it.
*shrugs*
Anyway, how about trying to avoid turning this thread into yet another thread bitching about something? I wanted info. I've got it. If people want to discuss what they'd like to see, let them. Apparently no changes could be made anyway, so why worry about it? No reason for combative remarks.
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What are the "those" that can't miss? Timestop always works (unless interrupted, like any spell, right?), but isn't it part of the gentleman's agreement not to use offensive spells against opponents while they are timestopped? Maybe that's just in mage tournaments. I'll have to check. (edit: I checked. Only the bigby's spell and missile storms are not used.)Rhissaerk Jalesh wrote:No, but none of those can 'miss', either, and Timestop always works.
The Bigby spell that knocks down isn't used in CvC per the gentleman's agreement (and, from what I understand, for good reason, since, unlike the feat, it doesn't last just one round).
Also, a difference between spamming knockdown and spamming similar spells is that, unlike knockdown, the spells can't be used infinitely many times.
Last edited by szabot on Thu Sep 15, 2005 7:49 pm, edited 1 time in total.
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And what for ? once a mage casts timestop a duel is over.Nob wrote:Can a mage cast timestop/confusion/daze/colorspray 5 times/round and chain them?Grunt wrote:Doesn't bite any more than timestop, confusion, paralysis, being dazed...Korak wrote:I would like to see people that are knocked down have a -6 to hit and -6 to AC or something. Not being able to do anything really bites if you are the victim of that feat.
There's a good chance to resist knockdown, all it requires is decent discipline.
No? Didn't think so.
If someone is playing a pure mage and lets a fighter get close to him then its his own fault.
Last edited by slave_of_emotions on Thu Sep 15, 2005 7:16 pm, edited 1 time in total.