Skill Checks in Conversations

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4x4_Ender
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Skill Checks in Conversations

Post by 4x4_Ender » Mon Nov 01, 2004 2:38 am

When you insert a token to do a skill check, it apparently does the roll without needing to add any scripting commands. But, what script command do you use for the NPC's possible reactions (based on if the check was sucessfull or not) in the "Text appears when..." tab to check if this roll was sucessfull or not? I used GetIsSkillSucessfull(), but that caused there to be TWO skill rolls made, one for the inserted token and one for the script command.
"Many make a trade of delusions and false miracles, deceiving the stupid multitude." -Leonardo Da Vinci
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4x4_Ender
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Post by 4x4_Ender » Mon Nov 01, 2004 4:48 am

Ok, i answered my own question again. The GetIsSkillSucessfull() only goes into the first possible NPC reaction line, not both of them. This is why it was making two checks.
"Many make a trade of delusions and false miracles, deceiving the stupid multitude." -Leonardo Da Vinci
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