LOLkombinat wrote:This thread reminds of the time one of my players stated his Paladin didn't need food or water.
"See, here in the Player's Handbook, it says, 'Good deeds are the meat and drink of paladins'"....

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LOLkombinat wrote:This thread reminds of the time one of my players stated his Paladin didn't need food or water.
"See, here in the Player's Handbook, it says, 'Good deeds are the meat and drink of paladins'"....
That happens every time you disappear out of sight and I mean as a normal character without HIPS.In my experance, very little can cause a spell to stop being cast. I have never seen a NPC stop casting a spell for any reason, once it enters the casting animation
Four words for you: Greater Isaac's Missle StormVanor wrote:What about them? We will never, ever do anything on Avlis to address CvC issues. We may do things that effect CvC combat, but it is due to other reasons, and not CvC balance.What about PCs?
It sounds to me as though you are exaggerating what it should be able to do. Hiding behind the shadow of a blade of grass or a grain of sand? Come on.In my experance, very little can cause a spell to stop being cast. I have never seen a NPC stop casting a spell for any reason, once it enters the casting animation.SD attacks, then elf starts casting, then SD HIPS, then spell never finishes?
Do you have any reason what so ever to suspect this actually happens? Because it is begining to sound like you all are grasping at straws in the hope to see HiPS nerfed or removed completely.
More damage? say a mage can dish out 500 hitpoints of damage before he needs to rest. Say he can dish out 1000, 10,000 whatever. No matter how much damage a mage can dish out before he can rest, it is a finite amount. This, as opposed to a shadowdancer/rogue who can dish out an infinite amount of damage without ever needing to rest. The point is that without spells and rest, the mage's power is balanced by the fact that his spells will run out and he needs to rest. The sd's power is balanced by... what, exactly?Quiz001 wrote:Oh for gawds sake: 'A mage will run out of spells'? I'm just guessing here, but I'd say that's why they do more damage then.
In some cases, I concede it's untrue that the sd isn't at risk, when the npc has a really high spot/listen skill. But if a SD is fighting something that can't defeat his hide/move silent with it's spot/listen, it's a fact that the SD can use ranged sneak attacks to destroy the enemy with no risk. This, despite the fact that there are a ton of things that NPC's *could* do, like casting area effect spells at the location the sd dissapeared, casting light via spell or magic item all around the room and then standing in the middle, etc.'Sneak attacks against monsters with no risk'? I think that's already been clarified as untrue
AgreedI think all we can do is agree to differ.
"Hey, I don't make the crazy rules, I just twist them to my purpose." Celia OOTS 278
What spells? If it's something like MM, or some other targeted spell, then that makes a great deal of sense. You can't target something you can't see.Titanium Dragon wrote:Moreover, if a mage loses line of sight, he stops casting his spell. It happens to my mage constantly. Hiding = loss of LoS.
It happens with fireballs for NPC mages as they always aim at you and not the area around you.Vanor wrote:What spells? If it's something like MM, or some other targeted spell, then that makes a great deal of sense. You can't target something you can't see.Titanium Dragon wrote:Moreover, if a mage loses line of sight, he stops casting his spell. It happens to my mage constantly. Hiding = loss of LoS.
If it's something like Fireball, or Weird, then that's different.
Any spell that you cast, if you lose line of sight to the target you can no longer cast it. That includes negative energy burst, fireball, ect. (area effect spells)Vanor wrote:What spells? If it's something like MM, or some other targeted spell, then that makes a great deal of sense. You can't target something you can't see.Titanium Dragon wrote:Moreover, if a mage loses line of sight, he stops casting his spell. It happens to my mage constantly. Hiding = loss of LoS.
If it's something like Fireball, or Weird, then that's different.
*Not directed @ Vanor but to this bug point in general*Vanor wrote:Regarding the bug... Sence I highly doubt we can do jack or shit about that... I'd recomend if it's true, that SD's do not act for 4-5 seconds after they engage HiPS, other then perhaps normal movement.
I believe Jordi is going to run some tests for this. Of course even if this is a bug, I question what we can do about it. We can of course ask that people not use HiPS or something else of that nature in cases where it would cause another PC/NPC to react in a way that isn't realistic...Bear wrote:If not, let's run some tests before we start assuming there is actually a bug here.
Do you lose the spell, or simply not cast it?Any spell that you cast, if you lose line of sight to the target you can no longer cast it.
Vanor wrote:One word for you. Wrong.Titanium Dragon wrote:Four words for you: Greater Isaac's Missle Storm
We changed Isaac's cheesy storm, but it had nothing to do with CvC combat, we changed it for other reasons.
edit: bolding in quote by me.The 6th level arcane spell "Isaac's Greater Missle Storm" is going to be shelved until we the team figure out what to do with it. Maximized it deals 240 pts of damage, at least 2x of damage of any other spell. When spread among multiple enemies it is balanced, however in recent cvc surrounding the vortex plot it has proved too powerful.
in PnP any targeted action IS supposed to be targetable on invisable objects as long as the action taker believes somethign is there. if the spell/gaze/breath etc is already being cast, they defineately should finish casting it, regardless if the SD successfuly hides or not.Vanor wrote:I believe Jordi is going to run some tests for this. Of course even if this is a bug, I question what we can do about it. We can of course ask that people not use HiPS or something else of that nature in cases where it would cause another PC/NPC to react in a way that isn't realistic...Bear wrote:If not, let's run some tests before we start assuming there is actually a bug here.
i.e. Stop casting a fireball simply because the target is no longer seen.
But there is simply no way to enforce that at all. Lag will be a factor and no way to prove who did what first...
Do you lose the spell, or simply not cast it?Any spell that you cast, if you lose line of sight to the target you can no longer cast it.
I didn't think that was how it worked. Our DM runs that you need to see the target in order to cast a targeted spell on that target. Thus, if you want to cast Magic Missle, you need to actually see the person, not just think they are in that general area.WrathOG777 wrote:in PnP any targeted action IS supposed to be targetable on invisable objects as long as the action taker believes somethign is there. if the spell/gaze/breath etc is already being cast, they defineately should finish casting it, regardless if the SD successfuly hides or not.
This was discussed on the "other" thread. HiPS is a supernatural ability that lets you take advantage of a non magical skill. TS does not impact it in any way.Tangleroot wrote:Just to keep the discussion going, another idea..
True seeing does not see through hiding -> remove bonuses to spot from the spell.
True seeing sees through magical effects -> make true seeing see through hide in plain sight automatically.
*sighs* when will people realize that staff members do in fact know what the hell we're talking about?Tangleroot wrote:however in recent cvc surrounding the vortex plot it has proved too powerful.
Hence the 6th Level Bigsby's Hand Spell remains the same, even though (in general) you need immunity to knock down to resist it, it comes with a daze effect that does not exist in the PnP version, and it lasts a whole heck of a lot longer than the PnP version.Vanor wrote: We did not change this spell, due to CvC balance issues, and we will never change anything due to CvC balance issues.
That is a standing rule amoung the Avlis staff. Get it?
The spot bonus in TS, was put in because by default, TS allowed a mage to see someone who is hidden, no matter how high the Hide skill, or how low the mages spot skill. This was seen as a decent compromise between how it should work in PnP, and how things worked in NWN.Tangleroot wrote:True seeing does not see through hiding -> remove bonuses to spot from the spell.
HiPS simply allows someone to use the hide ablity even if seen. It does not make them magically hiden.True seeing sees through magical effects -> make true seeing see through hide in plain sight automatically.
Depends on the spell cast. Rays, cones, AoE, ect... Yes those should go off as normal. Targeted spells, like MM however wouldn't, they would simply fizzle, and the spell lost, if the target is no longer valid.WrathOG777 wrote:in PnP any targeted action IS supposed to be targetable on invisable objects as long as the action taker believes somethign is there.
He's right Vanor, I have had this happen everytime I cast at a target that subsequently went unseeable.Vanor wrote:What spells? If it's something like MM, or some other targeted spell, then that makes a great deal of sense. You can't target something you can't see.Titanium Dragon wrote:Moreover, if a mage loses line of sight, he stops casting his spell. It happens to my mage constantly. Hiding = loss of LoS.
If it's something like Fireball, or Weird, then that's different.