3 questions about tilesets
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- frogmella
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3 questions about tilesets
I'm designing a home for a hole in Ferrell - using the cave ruins tileset - based on a cave with a collapsed roof, allowing a couple of trees to grow in there. But there are three features I dont know how to find/implement
1) I would like to do the floor of the cave in grass - can I import this from one of the rural tilesets?
2) In the cave ruins tile set, is it possible to raise a mound in the centre of the cave floor, a bit like the rolling landscape of Ferrell?
3) I'd like several sunbeams to shine through the (implied) hole in the collapsed cave roof - can I import these from one of the forest tilesets?
Thanks in advance to anyone who can help on this (I'm a learner with the toolset and picking it up as I go).
frogs
1) I would like to do the floor of the cave in grass - can I import this from one of the rural tilesets?
2) In the cave ruins tile set, is it possible to raise a mound in the centre of the cave floor, a bit like the rolling landscape of Ferrell?
3) I'd like several sunbeams to shine through the (implied) hole in the collapsed cave roof - can I import these from one of the forest tilesets?
Thanks in advance to anyone who can help on this (I'm a learner with the toolset and picking it up as I go).
frogs
- Jordicus
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1) unfortunately there's no way you can get grass inside a cave using tiles. the only way would be to find a placeable that looks like grass and cover the floor completely with it.
2) no.
3) only way to do that would be to use the "shaft of light" placeable
there's no way to simply take features from one tileset and use them in another. that's what the haks are for. so using the Ferrell hak, yo uuse the CFR_G Shrunk tileset and you can get combinations of things, but none of them are interiors.
If you have a little bit of patience, I have a surprised planned for Ferrell which you may be interested in waiting for. But you'll have to wait and find out...
as for a cave with a collapsed roof and trees. please consider where you are going to request your house to be. it will need to make IC sense that trees would grow up out of it at whatever location you are thinking about. PM me if you have any more questions..
2) no.
3) only way to do that would be to use the "shaft of light" placeable
there's no way to simply take features from one tileset and use them in another. that's what the haks are for. so using the Ferrell hak, yo uuse the CFR_G Shrunk tileset and you can get combinations of things, but none of them are interiors.
If you have a little bit of patience, I have a surprised planned for Ferrell which you may be interested in waiting for. But you'll have to wait and find out...
as for a cave with a collapsed roof and trees. please consider where you are going to request your house to be. it will need to make IC sense that trees would grow up out of it at whatever location you are thinking about. PM me if you have any more questions..
You see things and you say, "Why?" But I dream things that never were and say, "Why not?" George Bernard Shaw
- Aloro
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Re: 3 questions about tilesets
You can't mix tilesets. You can't take things from one tileset to use in another.frogmella wrote:I'm designing a home for a hole in Ferrell - using the cave ruins tileset - based on a cave with a collapsed roof, allowing a couple of trees to grow in there. But there are three features I dont know how to find/implement
1) I would like to do the floor of the cave in grass - can I import this from one of the rural tilesets?
However, you can use placeables to do a lot of amazing things. If you go to Placeables (Custom) -> Parks and Nature, you'll find some grass patches that work pretty well. Lay them down next to each other, with the seams matching, and they work pretty well. That's what I used for all the parks and such in Le'Or.
Erm. Maybe with a placeable, you can get kind of close. I don't recall any feature like that in that tileset though.2) In the cave ruins tile set, is it possible to raise a mound in the centre of the cave floor, a bit like the rolling landscape of Ferrell?
Sunbeams are actually called Shafts of Light. They're under Placeables (Standard) -> Visual Effects, and they come in a variety of colors.3) I'd like several sunbeams to shine through the (implied) hole in the collapsed cave roof - can I import these from one of the forest tilesets?
- Aloro
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- frogmella
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Many thanks for the answers. I rather thought the main answer would be no, so...
1) I have created the effect of a grassy floor using the moss placeable.
3) thanks for the tip - I hadn't explored all the 'shafts of light' and assumed they were all sparkly.
and ... Jordy, I can hardly wait ... but I will
Thanks again
f
1) I have created the effect of a grassy floor using the moss placeable.
3) thanks for the tip - I hadn't explored all the 'shafts of light' and assumed they were all sparkly.
and ... Jordy, I can hardly wait ... but I will
Thanks again
f
- CPU
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There is an ACTUAL 2X2 placeable of grass in the CEP custom placeables. Not moss but actual grass, the same you see in the outdoor tileset.frogmella wrote:Many thanks for the answers. I rather thought the main answer would be no, so...
1) I have created the effect of a grassy floor using the moss placeable.
3) thanks for the tip - I hadn't explored all the 'shafts of light' and assumed they were all sparkly.
and ... Jordy, I can hardly wait ... but I will
Thanks again
f
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Regarding mounds, in the CEP placeables, there is a large mound of dirt - I think under custom parks and nature.
Also, when placing grass or moss on the floor - a useful feature is to make sure they are offset vertically by 0.01 from each other so they don't shimmer when you look at them in-game or in the toolset. In order to adjust their height, you need to right-click the moss or grass to be adjusted, select "adjust location", then alter the z-coordinate on the window that pops up.
Also, when placing grass or moss on the floor - a useful feature is to make sure they are offset vertically by 0.01 from each other so they don't shimmer when you look at them in-game or in the toolset. In order to adjust their height, you need to right-click the moss or grass to be adjusted, select "adjust location", then alter the z-coordinate on the window that pops up.