yep, I'm inept and stupid ... but even reading the post below about a door script, I'm flummoxed.
I have designed a nice home in a cave ... and found a location ( a cave mouth) which I will soon purchase.
Assuming that goes well, how do I put a plot/lockable door on a cave mouth and link it to my home modules ... or is this what home-gods do?
Can anyone help with advice?
Thanks in advance
frogs
help with a door
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- frogmella
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- Joined: Wed Sep 18, 2002 12:35 pm
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help with a door
= = = =
"In all my experience I have never been in any accident. I never saw a wreck and have never been wrecked nor was I in any predicament that threatened to end in disaster of any sort."
~ EJ Smith, Captain of the Titanic.
"In all my experience I have never been in any accident. I never saw a wreck and have never been wrecked nor was I in any predicament that threatened to end in disaster of any sort."
~ EJ Smith, Captain of the Titanic.
- frogmella
- Apprentice Scholar
- Posts: 816
- Joined: Wed Sep 18, 2002 12:35 pm
- Location: London, UK -- GMT
got it ... presumably the cave-lobby has to be on the same tile area so player can be jumped from lobby to home-entrance waypoint?
f
f
= = = =
"In all my experience I have never been in any accident. I never saw a wreck and have never been wrecked nor was I in any predicament that threatened to end in disaster of any sort."
~ EJ Smith, Captain of the Titanic.
"In all my experience I have never been in any accident. I never saw a wreck and have never been wrecked nor was I in any predicament that threatened to end in disaster of any sort."
~ EJ Smith, Captain of the Titanic.