NPC conversation question

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Kogun
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NPC conversation question

Post by Kogun » Wed Jun 09, 2004 7:25 pm

Hullo!

Simple problem for a newbie module maker. I want the player to start a conversation with someone. However, this someone is having a conversation with another NPC at the time, so essentially this is how the whole thing should go:

PC clicks on NPC to start a conversation with him for the first time.

NPC has a starting dialogue to another NPC so, for his root dialogue, I want him to be facing the NPC or a waypoint near the NPC, and not until the player clicks 'continue', will he turn to face the player.

how am I able to achieve this?


Next quesiton, is there a decent tutorial on how to make a cutscene anywhere?
If you've got a straight answer ANYWHERE in that bent little head of yours I want to hear it or I'm going to take a large blunt object, roughly the size of elminster AND his hat, and stuff it length wise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot, rusty halberd!
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Mistcaller
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Post by Mistcaller » Wed Jun 09, 2004 8:21 pm

You have to use a script in the "Actions Taken" or "Text appears when.." tab that forces the NPC to face the other NPC. You can also add some animation in the "Other Actions" tab.

If you want them to talk before the NPC clicks on one of them, then you should probably use a custom OnPerceive event.


Next quesiton, is there a decent tutorial on how to make a cutscene anywhere?
http://www.nwnlexicon.com
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Kogun
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Location: Shrewsbury. That bit of England next to Wales.

Post by Kogun » Thu Jun 10, 2004 1:47 pm

Thanks!

Nice thief pic for your avatar btw :)
If you've got a straight answer ANYWHERE in that bent little head of yours I want to hear it or I'm going to take a large blunt object, roughly the size of elminster AND his hat, and stuff it length wise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot, rusty halberd!
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