Hullo!
Simple problem for a newbie module maker. I want the player to start a conversation with someone. However, this someone is having a conversation with another NPC at the time, so essentially this is how the whole thing should go:
PC clicks on NPC to start a conversation with him for the first time.
NPC has a starting dialogue to another NPC so, for his root dialogue, I want him to be facing the NPC or a waypoint near the NPC, and not until the player clicks 'continue', will he turn to face the player.
how am I able to achieve this?
Next quesiton, is there a decent tutorial on how to make a cutscene anywhere?
NPC conversation question
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- Kogun
- Prince of Bloated Discourse
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NPC conversation question
If you've got a straight answer ANYWHERE in that bent little head of yours I want to hear it or I'm going to take a large blunt object, roughly the size of elminster AND his hat, and stuff it length wise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot, rusty halberd!
- Mistcaller
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You have to use a script in the "Actions Taken" or "Text appears when.." tab that forces the NPC to face the other NPC. You can also add some animation in the "Other Actions" tab.
If you want them to talk before the NPC clicks on one of them, then you should probably use a custom OnPerceive event.
If you want them to talk before the NPC clicks on one of them, then you should probably use a custom OnPerceive event.
http://www.nwnlexicon.comNext quesiton, is there a decent tutorial on how to make a cutscene anywhere?
- Kogun
- Prince of Bloated Discourse
- Posts: 200
- Joined: Tue Jun 17, 2003 9:40 am
- Location: Shrewsbury. That bit of England next to Wales.
Thanks!
Nice thief pic for your avatar btw
Nice thief pic for your avatar btw

If you've got a straight answer ANYWHERE in that bent little head of yours I want to hear it or I'm going to take a large blunt object, roughly the size of elminster AND his hat, and stuff it length wise into a crevice of your being so seldom seen that even the denizens of the nine hells themselves wouldn't touch it with a twenty-foot, rusty halberd!