Commoner Class

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Commoner Class

Post by Deider » Sat May 13, 2006 7:21 pm

Is it possible to 'unlock' the Commoner class so that it can be taken as a base class or a PrC?
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Post by chilingsworth » Sat May 13, 2006 7:25 pm

umm... is this a plot by the janitior to get a pool of cheep hired hands? :P
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Post by miyafawyn » Sat May 13, 2006 7:37 pm

*calls out a Deider sighting*
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Re: Commoner Class

Post by Cindare » Sat May 13, 2006 7:53 pm

Deider wrote:Is it possible to 'unlock' the Commoner class so that it can be taken as a base class or a PrC?
Yes.


edit: No.

edit2: Maybe.
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Re: Commoner Class

Post by Ghostie » Sat May 13, 2006 8:11 pm

Cindare wrote:
Deider wrote:Is it possible to 'unlock' the Commoner class so that it can be taken as a base class or a PrC?
Yes.


edit: No.

edit2: Maybe.
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Post by Krator » Sat May 13, 2006 8:52 pm

Not in the same way you can unlock normal PrCs - I think there's a 2da switch to make it a PC class.

EDIT: Yes, there is. Set the value of your class in the column PlayerClass to 1, in classes.2da
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Post by PsiOmega » Sat May 13, 2006 8:56 pm

Yep. Looks like there's the switch is in the classes.2da file under the PlayerClass column.

Edit: Krator did an edit like 2 nanoseconds before I posted :hmm:
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Post by pstanton » Sun May 14, 2006 2:31 am

is this an inside joke? What would be the point of a commoner class? (Other then RP of course...)
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Post by chamalscuro » Sun May 14, 2006 3:16 am

pstanton wrote:is this an inside joke? What would be the point of a commoner class? (Other then RP of course...)
Maybe they could have a lot of skill points and have the CHA skills as class skills?

You could take a level of that and then continue as psion LOL
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Post by Brayon » Sun May 14, 2006 3:30 am

But would it be a PC class able to be taken at 1st, or a PrC class that you would have to take at 2nd?

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Post by itsabughunt » Sun May 14, 2006 7:29 am

chamalscuro wrote:
pstanton wrote:is this an inside joke? What would be the point of a commoner class? (Other then RP of course...)
Maybe they could have a lot of skill points and have the CHA skills as class skills?

You could take a level of that and then continue as psion LOL
That would be great! Tons of skills like a rogue or even a couple more than them? Maybe a few unusual special feats?

And as far as the RP value it would be interesting for those who want to be more of a "normal" person like a lifelong merchant-type person or whatever. This could also be good for the common hardcore adventurer who retires to a more peaceful lifestyle.
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Post by Krator » Sun May 14, 2006 10:37 am

Brayon wrote:But would it be a PC class able to be taken at 1st, or a PrC class that you would have to take at 2nd?
1st

Oh, and commoners get wizard AB, fighter skill points, no bonusses of any kind, and all saves are low. They're commoners - no special abilities.
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Post by Deider » Sun May 14, 2006 2:46 pm

Krator wrote:
Brayon wrote:But would it be a PC class able to be taken at 1st, or a PrC class that you would have to take at 2nd?
1st

Oh, and commoners get wizard AB, fighter skill points, no bonusses of any kind, and all saves are low. They're commoners - no special abilities.
Can the # of skill points they get be increased by doing a 2da change?

Also, simply for academic purposes... can any of the other 'NPC' classes (beast, vermin, etc) be unlocked like this as well?

And yes, the point would be for folks who want to RP a merchant, politician, or farmer without taking levels in a class that doesn't really suit any of those occupations. If possible make it so the Commoner class gives as many or more skill points as a rogue, and all skills are regarded as class skills. On second thought, perhaps it'd be easier to do as a custom PrC.
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Post by Krator » Sun May 14, 2006 3:02 pm

Why would a commoner get more skills than a fighter? It's a commoner! I don't see a commoner disable traps better than a fighter, tumble better than a fighter, etc. All classes have focussed training, so that's why they have skill points and class skills. A commoner has no training.

It's possible to change, though.
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Post by Pathos Street » Sun May 14, 2006 3:15 pm

"Expert" is the NPC class in pnp... maybe something like this as a custom PrC? :D
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Post by chilingsworth » Sun May 14, 2006 3:20 pm

Comoner class:

d4 hit die

2+int skill points

Wizard attack progression

all saves use the poor progression

class skill list: shitty

weapon and armor profficences? you get ~one simple weapon~ that's it.


Still want to be a commoner? welcome tot he land of Purina Malekite Chow, bud! :lol:
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Post by Brayon » Sun May 14, 2006 3:34 pm

Isn't also hard coded you get 5 evil points for killing a commoner? And would that translate to PCs with the class?

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Post by Krator » Sun May 14, 2006 4:35 pm

Brayon wrote:Isn't also hard coded you get 5 evil points for killing a commoner? And would that translate to PCs with the class?
That is not 'hardcoded' - you can change it in the ondeath script for NPCs. It's not in the PC ondeath script so it wouldn't apply to PCs.
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Post by Brayon » Sun May 14, 2006 4:48 pm

Krator wrote:
Brayon wrote:Isn't also hard coded you get 5 evil points for killing a commoner? And would that translate to PCs with the class?
That is not 'hardcoded' - you can change it in the ondeath script for NPCs. It's not in the PC ondeath script so it wouldn't apply to PCs.
Cool, I could see the headaches if it were. Like the XP for pwning players thread.

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Post by Heronimous Fox » Sun May 14, 2006 4:51 pm

IMHO....a commoner would be a poor version of a rogue....simple weapons only....1d4+1 hps.....standard racial stats...just nothing special about them to have raised them above the mean....except if they are barmen...in this case they get +6 intimidate and pursuasion skills and +2 to charisma cos everyone likes them. :)....
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Post by itsabughunt » Sun May 14, 2006 4:58 pm

Krator wrote:Why would a commoner get more skills than a fighter? It's a commoner!

Because they wouldn't spend all their time learning to wield swords, wear armor and fight monsters. Do you think that Navy SEALS currently operating in Ira-q usually keep up with the events of Wall Street or buy and sell a lot of household goods?
Krator wrote:I don't see a commoner disable traps better than a fighter, tumble better than a fighter, etc. All classes have focussed training, so that's why they have skill points and class skills. A commoner has no training.
True, they wouldnt have any training in tumbling or opening locks. But then those arent class skills for commoner so if they insisted on taking them they would lose half of their points! But when it comes to non-combat type skills like appraise, bluff, persuade, heal and maybe lore would a fighter really be better than a commoner at these??

Regardless, my theorizing is moot as chillingsworth posted the actual stats for commoner.
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Post by chilingsworth » Sun May 14, 2006 5:00 pm

itsabughunt wrote:
Krator wrote:Why would a commoner get more skills than a fighter? It's a commoner!

Because they wouldn't spend all their time learning to wield swords, wear armor and fight monsters. Do you think that Navy SEALS currently operating in Ira-q usually keep up with the events of Wall Street or buy and sell a lot of household goods?
Krator wrote:I don't see a commoner disable traps better than a fighter, tumble better than a fighter, etc. All classes have focussed training, so that's why they have skill points and class skills. A commoner has no training.
True, they wouldnt have any training in tumbling or opening locks. But then those arent class skills for commoner so if they insisted on taking them they would lose half of their points! But when it comes to non-combat type skills like appraise, bluff, persuade, heal and maybe lore would a fighter really be better than a commoner at these??

Regardless, my theorizing is moot as chillingsworth posted the actual stats for commoner.
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Post by darthjee » Sun May 14, 2006 10:47 pm

PrC King

needed: 21th lvl at commoner

i wanna be a communer

:)
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Post by Croton » Mon May 15, 2006 10:56 am

This depends on your definition of commoner.

If by commoner you mean someone who has no training, lives in a hut, and does nothing but basic labor all day, imo, they should get 2 skill points a level, but..

If by commoner, you mean craftsmen, businessmen, professional such as engineer, midwife, librarian, etc, then it should be more like 10 skill points a level I think.

I think the point is that they don't fight, cast spells, learn to take damage, know how to fight, aren't good at it, don't spend their time learning it, but, like was said before, they sure know how to sell their product, etc.
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Post by Deider » Mon May 15, 2006 1:07 pm

Krator wrote:Why would a commoner get more skills than a fighter?
The long answer: because commoners make better shoes, make better barrels, serve better beers, sew better dresses, and pass better laws than any adventurer ever born. The whole point of being a Commoner is that he's NOT a fighter, NOT a mage, NOT a cleric, NOT a rogue, and definitely NOT an adventurer. He doesn't want to save the world, he doesn't want to have some crazy wedding with some other crazy adventurer where god avatars show up, he just wants to make and sell enough godsdamn shoes to cover the freaking taxes the nobles slap on his sorry ass. All that time your epic adventurer is spending learning how to hellball shit and improve evade shit and dev crit shit and HiPS so you can 11D6 sneak attack shit, my Commoner PC is learning how to make shoes. Now his shoes won't kill the Negarai, but still, they're some damn fine shoes. Better than your adventurer can make, beeyatch! :wink:

The short answer: because it's my world, and I fucking say so.
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