If you could make your own epic spell what would it be?
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- WrathOG777
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If you could make your own epic spell what would it be?
The epic spells we have suck.
http://www.wizards.com/d20/files/v35/EpicSpells.rtf
This is the link to the epic rules I could find, which i admit are 3.5. If someone could find a 3.0 link that would be better.
What is the spellcraft some of you epic lvl casters have?
Do not forget you get to 10 take to cast an epic spell so your spellcraft +10 is the automatic casting DC. With normal gear epic (25) casters could have ~40 DC to work with. Wizards and their high int giveing a bonus to spellcraft would be the best. Skill gear is relatively easy to come by, so let say we add +15 to that.
So... What 55 DC spell would you make and use?
Baal's Toughness
DC 55
Casting time: 1 minute
Con +29. 20 hours. Enough said. 20d6 feedback. To make it hurt.
Fortify 17 (+1 con) + 56 (+28 con) +2 (no somatic) -20 (20d6 feedback)
http://www.wizards.com/d20/files/v35/EpicSpells.rtf
This is the link to the epic rules I could find, which i admit are 3.5. If someone could find a 3.0 link that would be better.
What is the spellcraft some of you epic lvl casters have?
Do not forget you get to 10 take to cast an epic spell so your spellcraft +10 is the automatic casting DC. With normal gear epic (25) casters could have ~40 DC to work with. Wizards and their high int giveing a bonus to spellcraft would be the best. Skill gear is relatively easy to come by, so let say we add +15 to that.
So... What 55 DC spell would you make and use?
Baal's Toughness
DC 55
Casting time: 1 minute
Con +29. 20 hours. Enough said. 20d6 feedback. To make it hurt.
Fortify 17 (+1 con) + 56 (+28 con) +2 (no somatic) -20 (20d6 feedback)
That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
Krators Magnetic Pulse
80d6 Electrical damage. No save.
80d6 Electrical damage. No save.
Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
- WrathOG777
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- WrathOG777
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The standard, no options solution for elemental damage would be a one minute long spell casting and only get you a pulse 27d6, regular reflex save.WrathOG777 wrote:call me picky... but I just need to see what seeds and options you choose to make these spells. and the resulting DC.
Useing destroy seed to get horrid wilting type damage (pure magic) would only yeild you a 23d8... for 55DC I cannot even make horrid wilting.
That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
Why make a new one when I could just use this? :
Code: Select all
Nailed to the Sky
Conjuration [Teleportation]
Spellcraft DC: 62
Components: V, S ,XP
Casting Time: 1 standard action
Range: 300 ft.
Target: Creature or object weighing up to 1,000 lb.
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
To Develop: 558,000 gp; 12 days; 22,320 XP. Seeds: foresee (to preview endpoint of teleportation) (DC 17), transport (DC 27). Factors: unwilling target (+4 DC), increase range from touch (+4 DC), 1-action casting time (+20 DC). Mitigating factor: burn 1,000 XP (?10 DC).
Nailed to the sky actually places the target so far from the surface of the world and at such a speed that it keeps missing the surface as it falls back, so it enters an eternal orbit. Unless the target can magically fly or has some other form of non-physical propulsion available, the target is stuck until someone else rescues it. Even if the target can fly, the surface is 2 to 4 hours away, assuming a fly spell, which allows a maximum speed of 720 feet per round while descending. The target may not survive that long. Depending on the world where nailed to the sky is cast, conditions so far from its surface may be deadly. Deleterious effects include scorching heat, cold, and vacuum. Targets subject to these conditions take 2d6 points of damage each from heat or cold and 1d4 points of damage from the vacuum each round. The target immediately begins to suffocate.
XP Cost: 1,000 XP.
- WrathOG777
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You got to ask yourself why they implemented greater ruin... which cannot even kill a non-epic mage in one hit. I watched a demi-lich hit one with it. Must of been embarassing for it.
When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.
When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.
That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
A spell called 'Kill' will do too. Kills creature, no SR, no save, nothing, but does drain 100 XP per KD or level the killed creature has. Necromancy, of course.WrathOG777 wrote:You got to ask yourself why they implemented greater ruin... which cannot even kill a non-epic mage in one hit. I watched a demi-lich hit one with it. Must of been embarassing for it.
When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.
Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
- Nighthawk4
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We already have that. The trouble is, only the DMs are Epic enough to get to use itKrator wrote:A spell called 'Kill' will do too. Kills creature, no SR, no save, nothing, but does drain 100 XP per KD or level the killed creature has. Necromancy, of course.WrathOG777 wrote:You got to ask yourself why they implemented greater ruin... which cannot even kill a non-epic mage in one hit. I watched a demi-lich hit one with it. Must of been embarassing for it.
When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.

Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
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Redemption (cleric only):
Can only be targetted on someone that is at the caster's mercy. The target has one last chance to become a willing convert of the caster's patron deity and live to spread that god's teachings. If they decide not to accept this (nothing can deceive the spell save for deific magic), they are slain and their soul sent to the appropriate outer plane, without chance of resurrection from normal character spells or items.
Can only be targetted on someone that is at the caster's mercy. The target has one last chance to become a willing convert of the caster's patron deity and live to spread that god's teachings. If they decide not to accept this (nothing can deceive the spell save for deific magic), they are slain and their soul sent to the appropriate outer plane, without chance of resurrection from normal character spells or items.
Sadako Sasaki wrote:I will write peace on your wings, and you will fly all over the world.
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*Decides Redemption is just too much of a spell to waste on Enverex and implodes him instead*Enverex wrote:Meh, wimps, all of them. And just look at Rika, sees a man with money and jumps on him... succubi in desguise...
Sadako Sasaki wrote:I will write peace on your wings, and you will fly all over the world.
- Nob
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I'd like to just see improved spell capacity, improved meta-magic and intensify spell.
Heh, take improved meta-magic 6 times and intensify spell can be done at 1 level higher...
Granted that would take a crapload of levels and feats to be used...but hey.
Oh, forgot one:
Enhance Spell. Raises the Damage Cap of every damage spell by either 10 dice(for die/level spells) or 5 dice(for die/2 level) spells. Can be taken multiple times and requires a spell slot 4 levels higher. Only prereq is maximize, which makes it nicer.
Heh, take improved meta-magic 6 times and intensify spell can be done at 1 level higher...
Granted that would take a crapload of levels and feats to be used...but hey.
Oh, forgot one:
Enhance Spell. Raises the Damage Cap of every damage spell by either 10 dice(for die/level spells) or 5 dice(for die/2 level) spells. Can be taken multiple times and requires a spell slot 4 levels higher. Only prereq is maximize, which makes it nicer.
Last edited by Nob on Fri Dec 17, 2004 1:22 am, edited 1 time in total.
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- Mistcaller
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Heh, the same code could be usedNighthawk4 wrote:We already have that. The trouble is, only the DMs are Epic enough to get to use itKrator wrote:A spell called 'Kill' will do too. Kills creature, no SR, no save, nothing, but does drain 100 XP per KD or level the killed creature has. Necromancy, of course.WrathOG777 wrote:You got to ask yourself why they implemented greater ruin... which cannot even kill a non-epic mage in one hit. I watched a demi-lich hit one with it. Must of been embarassing for it.
When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.

Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
Get to work, bitch.Mistcaller wrote:Wild zone.. effective, amuzing, easily scripted, nuff said
/me cracks the whip.

<Sili> I've seen septic tanks with less shit in them than Fuzz.
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
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Scheltrerderoffernandlischt's Semi-endless Sack
A celebrated Deglosian Mage, Scheltrerderoffernandlischt, was an avid crafter - but seldom had enough magical bags to carry everything he had.
He spent many years in developing a bag that would not only decrease the weight of all his crafting items to infinity, but would also be able to *store* a semi-infinite amount of items
Transmutation
Spellcraft DC: 40
Components: V, S, M [See text]
Casting Time: 1 round
Target: Bag of Holding
Duration: 24 Hours
Saving Throw: None
Spell Resistance: None
When cast on a bag, this spell causes it to fold itself into one fold per two caster levels.
Each fold grows into a Pocket of Holding, increasing the capacity of the bag by the amount of folds grown into pockets.
Required components: Ten threads of Mithril, consumed by the process.
The bag will now have 1 x the number of folds pages to store items in. After the duration has expired, and items stored in those folds will pop out of the bag, to the possible chagrin of the item-covered caster.
Scheltrerderoffernandlischt enjoyed much popularity in the Church of Fegall, yet before retirement, died of hunger when he forgot his cook's name.
A celebrated Deglosian Mage, Scheltrerderoffernandlischt, was an avid crafter - but seldom had enough magical bags to carry everything he had.
He spent many years in developing a bag that would not only decrease the weight of all his crafting items to infinity, but would also be able to *store* a semi-infinite amount of items
Transmutation
Spellcraft DC: 40
Components: V, S, M [See text]
Casting Time: 1 round
Target: Bag of Holding
Duration: 24 Hours
Saving Throw: None
Spell Resistance: None
When cast on a bag, this spell causes it to fold itself into one fold per two caster levels.
Each fold grows into a Pocket of Holding, increasing the capacity of the bag by the amount of folds grown into pockets.
Required components: Ten threads of Mithril, consumed by the process.
The bag will now have 1 x the number of folds pages to store items in. After the duration has expired, and items stored in those folds will pop out of the bag, to the possible chagrin of the item-covered caster.
Scheltrerderoffernandlischt enjoyed much popularity in the Church of Fegall, yet before retirement, died of hunger when he forgot his cook's name.
- Vipact
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I went through to see what epic spells they had in this hak I talked about earlier. *points to links*
viewtopic.php?t=39920&postdays=0&postorder=asc&start=0
http://nwvault.ign.com/Files/hakpacks/d ... 1500.shtml
I am not sure if they scripted it well, but they have these spells done.
viewtopic.php?t=39920&postdays=0&postorder=asc&start=0
http://nwvault.ign.com/Files/hakpacks/d ... 1500.shtml
I am not sure if they scripted it well, but they have these spells done.
- Whip of Shar
Unseen Wanderer
Transcendant Vitality
Tolodine's killing wind
The withering
Unimpinged
Unholy disciple
Twinfiend
Storm mantle
Spell Worm
Singular Sunder
Symruststar's spellbinding
Superb Dispelling
Summon Abberation
Psionic Salvo
Planar Cell
Pious Parley
Ruin
Risen Reunited
Rain of Fire
Order Restored
Night's Undoing
Nailed to the Sky
Pestilence
Peerless Penitence
Paths become known
Magma burst
Life force transfer
Legendary Artisan
Mummy Dust
Momento Mori
Mass Penguin (I suppose it was supposed to be mass frog, but no frogs in nwn. NH would be proud hehe.)
Herculean Alliance
Hellball
Hell Send
Leech Field
Impenetrability
Herculean Empowerment
Godsmite
Gemcage
Fleetness of Foot
Greater Timestop
Greater Spellresistance
Greater Ruin
Epic Spell Reflection
Epic Repulsion
Epic Mage Armor
Fiendish Words
Eternal Freedom
Epic Warding
Dreamscape
Dragon Knight
Dire Winter
Enslave
Dweomer Theif
Dullblades
Contingent Resurection
Champion's Valor
Celestial Council
Deathmark
Deadeye Sense
Contingent Reunion
Animous Blizzard
Animous Blast
Anarchy's Call
Battle Bounding
Audience of Stone
Army Unfallen
Allied Martyr
All Hope Lost
Achillies Heel
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Possesion.
Beat the targets will save and take possesion of there movement, actions and speech for x number of rounds. Imagine the possibilitys.
Jand sticks his finger up at Heldor and tells him to take a running jump.
Quicksilver sets fire to Le'Or.
Isamu declares his love for Tolgorath.
Aradan reveals his true god.
...
Beat the targets will save and take possesion of there movement, actions and speech for x number of rounds. Imagine the possibilitys.
Jand sticks his finger up at Heldor and tells him to take a running jump.
Quicksilver sets fire to Le'Or.
Isamu declares his love for Tolgorath.
Aradan reveals his true god.
...
Nothing thats worth having in this world comes easily.