Patch 1.30
Moderator: Event DM
Patch 1.30
Bioware posted a beta version of the upcoming 1.30 patch on their website.
One of the best bug fixes:
- Game now displays "Item Acquired:..." feedback when the acquired item is stacked onto an existing item in the inventory.
Yay! Finally our chests and death code will be able to handle stackable items properly. I just tested it, works perfectly.
Not so great:
- Changed bodybags so they are called "Remains".
WTF ?? How many more times will this silly thing be renamed ? For those that do not remember: They caused me a lot of headaches when they renamed "body bags" to "bodybags".
One of the best bug fixes:
- Game now displays "Item Acquired:..." feedback when the acquired item is stacked onto an existing item in the inventory.
Yay! Finally our chests and death code will be able to handle stackable items properly. I just tested it, works perfectly.
Not so great:
- Changed bodybags so they are called "Remains".
WTF ?? How many more times will this silly thing be renamed ? For those that do not remember: They caused me a lot of headaches when they renamed "body bags" to "bodybags".
Re: Patch 1.30
<--chokes..................faintsPapillon wrote: -Yay! Finally our chests and death code will be able to handle stackable items properly. I just tested it, works perfectly.
grunt_work: and lycans are just furries with an attack bonus
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- Nighthawk4
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Oh Great - another Patch.
Another wasted 45 minutes on Dialup.
If they want to screw it up again, why not just include it in SoU?
Another wasted 45 minutes on Dialup.

If they want to screw it up again, why not just include it in SoU?
Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
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Hehe - I have no doubt you will be right about thatYkirhs wrote:An then you can waste 45 min DLing SoU 0.91a

Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
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these should also be interesting to see:
- Fixes to Protection Vs Alignment spells.
DM's can now open and modify any inventory, including players. They can give items, take them away, or equip and unequip them. Its pretty sweet!
int GetItemStackSize(object oItem);
void SetItemStackSize(object oItem, int nSize);
- Scurvy_Platypus
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Very nice. Now the DMs can crash out a specific player, in addition to lagging the server when they posses an NPC.Jordicus wrote:these should also be interesting to see:
- Fixes to Protection Vs Alignment spells.DM's can now open and modify any inventory, including players. They can give items, take them away, or equip and unequip them. Its pretty sweet!int GetItemStackSize(object oItem);
void SetItemStackSize(object oItem, int nSize);
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Re: Patch 1.30
Wooohooo can finaly put stackable items in a persistent chest. If nothing else this is worth the DL.Papillon wrote:Yay! Finally our chests and death code will be able to handle stackable items properly. I just tested it, works perfectly.
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Good question. I'm actually not sure if we're going to wait and update to SoU at the same time. I expect there will be an official announcement made.how soon will avlis go 1.3 after the patch is released?
EDIT:
Well, sounds like later this week.usually within 2 days.

- Aloro
Last edited by Aloro on Tue Jun 17, 2003 5:46 pm, edited 1 time in total.