I'll try to keep this post updated as development continues with additional or changed notes. I'll also try to add notes when possible from the boards, but unless it is a very easy to find important post, don't rely on it. As excited as I am, I can't go through every thread looking for official posts without making this into a job unto itself.
Also here's a fancy Neverwinter Vault reveal slideshow if you are interested. https://neverwintervault.org/ee-reveal/
Links
Forums can be found at https://forums.beamdog.com/categories/n ... ter-nights
Current release notes pdf can be found at https://www.beamdog.com/files/nwnee_release_notes.pdf
Current FAQ can be found at https://www.beamdog.com/nwn_faq Info in both of these may change before release. (Thanks Gorgon for both of these)
Announcement Stream Archive: https://www.youtube.com/watch?v=Catc3uAtRhc
11/24 Stream Archive: https://www.youtube.com/watch?v=Ux2gDtYC9s0
Pre-Ordering Info and Links
Beamdog standard edition pre-order here for $20 US.
Beamdog deluxe edition pre-order here for $40 US. Access to both of these is through a proprietary Beamdog launcher client you'll have to download. (Note: You will be able to request Steam keys for these in the future if you purchase this way.) The headstart beta is now live and info for accessing it once you pre-order is here. All pre-orders get access.
NWN EE Steam Page, pre-order not yet available. Wishlist it and follow if you only plan to buy it through here so you'll know when it is. Will update when pre-ordering or purchasing is available.
DefinitesCompatibility and Graphics
- More resolution and UI scaling options up to 4k max.
- More modifiable graphics including shaders, brightness, and contrast in the client. High contrast, vibrancy, and depth of field settings as advanced settings for starters.
- Native Mac and Linux support return for the game client. Purchases will give access to all clients. No need to buy for each type of OS.
- Toolset not planned for porting to Mac and Linux.
- Toolset has been re-compiled for better PC support. Will not be 64-bit as of now. May be updated to be in the future.
- Modules saved in the new toolset version will not be compatible with older versions of NWN.
- New plugin-in for creating MAX graphics content will be released.
- Haks and saves should not break as of now.
- No massive visual overhaul that would be to the extent that it causes old modules to break.
- 64-bit support for the client and handles multicore CPUs better. Will still run off a single core.
- System requirements will go up if only because old hardware and software that was required is no longer available to purchase at large. May increase as new content is added.
- Will require Windows 7 and higher for an OS. You really shouldn't be on XP or lower at this point anyways unless you like to live dangerously.
- Directory structure will be altered in places to better support Windows.
- Engine bugs and bugs that effect persistent worlds are being addressed and fixed. (Too much to cover there. Check the release notes link above!)
- English only at the moment at least for the beta. Full launch will support English, French, Italian, German, Spanish, and Polish in text.
- Enhanced edition will not be compatible with the old NWN client due to a number of changes including the new master server. Old and new clients can't share the same playing space.
- New scripting commands.
- NWNX compatibility is being addressed and they are in contact with the creators of it.
- Ability for players to hide helmets. No detail on if this only applies to the individual or to all.
- New format of support for allowing scalability of NPC models.
Online and Multiplayer
- New master server with new CD keys associated with the new client with persistent worlds in mind. Gamespy replaced entirely.
- Identities will be based on public CD keys. This means old user IDs as we know them will no longer work. There will still be a form of backward compatibility with old server vaults that can somehow be associated with account names. This will probably be the biggest hassle to update if Avlis upgrades.
- Multiplayer server setup will not differ greatly from what you knew.
- Better server optimization to handle online play.
- Haks and tlks will load up fully on joining a server now and not on selecting or creating a character. This means content in haks like heads should be available to use on characters without jumping through hoops and classes like psions can be made into proper base classes.
Other Stuff
- No release date announced yet.
- Limited beta to occur. Beta players will be selected from those who do direct Beamdog pre-orders.
- All content in Diamond edition is included including premium modules and previously unreleased soundtracks. Certain modules such as Wyvern Crown and Infinite Dungeons are part of the deluxe edition version.
- Persistent worlds and experiences playing on them were acknowledged repeatedly. A good sign for support there going forward. Some teams of persistent worlds have been getting contacted for feedback.
- No changes to original campaigns.
- No new expansions announced at this time. Not out of the question in the future.
- New official portrait options for characters in the deluxe edition.
- A number of developers from the original will be on the staff.
- Feedback on Beamdog forums from NWN highly encouraged at here.
Future Possibilities
- Potentially may allow for further modification of 3rd edition rules in the future. No plans at this time for any changes. Will remain firmly 3rd edition.
- General goal to open things up a bit more in regards to hard-coded mechanics.
- Art resources may be updated and replaced such as models.
- New content in general may be added.
- Steam Workshop support.
- More graphics options may be added that will be more taxing on computers at player discretion.
- Interested in a mobile port of some form. Nothing to announce.
- More hotbars.
- May explore more UI improvements in the future. No commitment to this idea.
- AI scripts may be updated for new content.
- Module resource limit will likely be increased and tinkered with until they find a limit where things start to break.
- Would just release the master server code if Beamdog went out of business. Expressed a desire to not see another scenario like before when the master server died.
Current System Requirements as Listed on Steam
Windows
OS: Windows 7, 8, or 10
Processor: 1 GHZ
Memory: 512 MB RAM
Graphics: OpenGL 3.0 compatible
Storage: 10 GB available
Mac OS X
OS: Mac OS X 10.9 or newer
Processor: Dual Core Processor
Memory: 512 MB RAM
Graphics: OpenGL 3.0 compatible
Storage: 10 GB available
SteamOS + Linux
OS: Ubuntu 12.04 or later, Fedora 21, Debian 8
Processor: Dual Core Processor
Memory: 512 MB RAM
Graphics: OpenGL 3.0 compatible
Storage: 10 GB available