Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
Death and how people view it
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- Khaelindra
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Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
Not true for Elysium. You only get the xp back as you return.Khaelindra wrote:Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
I always lose xp when raised.
And did you really have to remind me of that?
Friday was a bad day in that respect...grrr
- Titanium Dragon
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That's rather silly.Khaelindra wrote:Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
- Khaelindra
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Cath, did you do the grain-carrying quest AND return to the farmer to talk to him again ALL BEFORE you were raised?Cath wrote:Not true for Elysium. You only get the xp back as you return.Khaelindra wrote:Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
I always lose xp when raised.
And did you really have to remind me of that?
Friday was a bad day in that respect...grrr
I know for sure that harvesting the bloom in Arborea gives you back your xp, while you then have to look for the right well to get back. I also remember (but must admit it's been a while and may have changed) in Elysium that you'd get the xp back from returning to the farmer to collect the quest-reward, but could get raised before you touched the symbol to the right altar. Same effect in both: you get the xp back without leaving the deathplane.
M.
Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
All I know is that the xp is returned as you go back after leaving the symbol not when you finish the wheat quest.Khaelindra wrote:Cath, did you do the grain-carrying quest AND return to the farmer to talk to him again ALL BEFORE you were raised?Cath wrote:Not true for Elysium. You only get the xp back as you return.Khaelindra wrote:Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
I always lose xp when raised.
And did you really have to remind me of that?
Friday was a bad day in that respect...grrr
I know for sure that harvesting the bloom in Arborea gives you back your xp, while you then have to look for the right well to get back. I also remember (but must admit it's been a while and may have changed) in Elysium that you'd get the xp back from returning to the farmer to collect the quest-reward, but could get raised before you touched the symbol to the right altar. Same effect in both: you get the xp back without leaving the deathplane.
M.
It could however be that you'll get it back as you are raised if only you have done the quest...not trying though until I desperately need a raise.

- Aloro
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Arborea is the only plane where getting back one's experience and returning are separate quests. This is due to its nature as the paradise of benevolent free choice.
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Some possible additions to death drawbacks that come to my mind:
- Losing 1 point of CON for a limited period of time (i.e 1 RL week)
- Losing 10 points of your highest skill , as a shock effect, still for a limited period of time.
- Losing innate abilities, if any, for a day or two.
- Be infected by some kind of 'weakness' (str, dex, con reduced to half) for a day
I think I could come up with more...
- Losing 1 point of CON for a limited period of time (i.e 1 RL week)
- Losing 10 points of your highest skill , as a shock effect, still for a limited period of time.
- Losing innate abilities, if any, for a day or two.
- Be infected by some kind of 'weakness' (str, dex, con reduced to half) for a day
I think I could come up with more...

- Aloro
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No, that's a bug I'm not confident has been resolved. It's also one that's been mentioned to me in tells and PMs but never to my knowledge posted on the forums... * coughs pointedly *Nob wrote:So we have your word that getting raised resets the quests now?Aloro wrote:Arborea is the only plane where getting back one's experience and returning are separate quests. This is due to its nature as the paradise of benevolent free choice.
- Aloro
Thank Dru'El...
I have a few fixes to death planes I'll make when I get time. This week's pretty busy for me.
- Aloro
Aleksandr Solzhenitsyn wrote:The meaning of earthly existence lies, not as we have grown used to thinking, in prosperity, but in the development of the soul.
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IF CharLocation=AnyDeathplane; CharDisease=SpiteMistcaller wrote:Some possible additions to death drawbacks that come to my mind:
- Losing 1 point of CON for a limited period of time (i.e 1 RL week)
- Losing 10 points of your highest skill , as a shock effect, still for a limited period of time.
- Losing innate abilities, if any, for a day or two.
- Be infected by some kind of 'weakness' (str, dex, con reduced to half) for a day
I think I could come up with more...



Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- Titanium Dragon
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IF CharLocation==PansyDeathPlane; SetPlayerXP(OBJECT_SELF)=0;Khaelindra wrote:IF CharLocation=AnyDeathplane; CharDisease=SpiteMistcaller wrote:Some possible additions to death drawbacks that come to my mind:
- Losing 1 point of CON for a limited period of time (i.e 1 RL week)
- Losing 10 points of your highest skill , as a shock effect, still for a limited period of time.
- Losing innate abilities, if any, for a day or two.
- Be infected by some kind of 'weakness' (str, dex, con reduced to half) for a day
I think I could come up with more...
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From a hardcore RP point of view, I agree entirely.
The very existence of flamethrowers proves that someone, at some point, said to themselves, "y'know, I want to set those people over there on fire, but I'm just not close enough to do it."
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- Jesse D.
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