Titanium Dragon wrote:bensinn wrote:well it was just an idea..

I admit it wouldnt work for avils...
the fact of the matter is that avils is growing.. and it is growing because the system works.... only about .05% of th people that play NWN online enjoy prema-death servers anyways, so if you want to grow and attract more players, you have to find a system that everybody likes..
Actually, there's a lot of people who play NWN online who do enjoy permadeath. ALFA is permadeath, and is the only NWN community as big or bigger than Avlis. However, that is neither here nor there. Personally, I think permadeath is a bit harsh for NWN. Its too easy to die.
Not only is permadeath enjoyed by some NWN players there are quite a few servers, public and private, that use permadeath, not just ALFA. You'd also be surprised at how easy it is to stay alive in ALFA, or even get a rez if you do die. I know quite a few of the players in ALFA, i know quite a few of the ADM's and HDM's, i even played there on occasion. Death for good isn't as common as some people think. Most of the deaths i have heard about/witnessed had more to do with stupidity or poor tactics than anything else.
I think the main problem when people mention "permadeath" is people think that whan you die you staty dead, which is NOT the case. You only stay dead if you don't get raised. In Avlis, you'd have to be a damn fool to die and stay dead. Raise dead scrolls and clerics who can caise raise dead are just way to common for anyone to stay dead. That being said, permadeath won't happen in avlis, period, so no one needs to worry about it.
On the downside, right now there is pretty much no penalty for dying on Avlis whatsoever, so life is very cheap indeed. At one point, there was an xp penalty for dying; now there isn't anymore. *shrugs* Its all a matter of what Orl thinks works best for the world, and apparently he's decided on this one, which has the side effect of characters not fearing death. He has decided the cost is worth it though, or it would have likely changed by now.
As it stands now ojn Avlis, dying is at worst an inconvenience for most people, nothing more. And what do you mean no XP penalty? Last i checked there is still an xp penalty, it just doesn' tkick in if you ar eunder a certain level.
The worst thing about it, though, is that there is no way to threaten PCs effectively. The only thing you can do is take items, then you get griefing accusations thrown at you.
It is very hard to have a server where CvC conflicts are allowed with no serious penalty for dying, but i think we do well enough.
This topic pops up every few months, and pretty much the same things are said, there really isn't a whole lot more to be done to make death more "serious" that hasn't already been kicked around and mulled over a few times already.
~S
Fighters do it face to face, Rogues may do it from behind, Rangers can do it from a distance, Wizards do it from out of nowhere, Clerics may not do it at all, Barbarians may do it in a rage, Sorcerers can do it on a whim, Bards on a note, but Paladins have to pay for it!
"You have a way with words... like a sage with a two-by-four" ~ Ava