Death and how people view it

A forum to comment on any Avlis material you've read, and to ask questions about it.

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Post by sinn » Sun Jan 18, 2004 8:19 am

a thought...

what if each time you die you have a 1% change of not returning.. and the next time you die a 2% and the 3rd time you die a 3%..ect, ect...

it would not really mean much to some people, because they dont die much, but others who die a few times a week or a night :) might not like the idea... BUT I think it would promoted more RPing, when a friend falls in battle you might really fear he is not coming back, there would be funerals and morning as well..... and wils could be made out... a lover killing themself over the lost of a love... assinations that really work.....revenge!!.....ect... ect...


only problem I can see is Lag death, in that case it would really suck for some ... they could ask for DM help in the event of Lag death though *shrugs* but then you would have to hire a new DM just to deal with the winers :)
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Post by Bear » Sun Jan 18, 2004 8:50 am

bensinn wrote:a thought...

what if each time you die you have a 1% change of not returning.. and the next time you die a 2% and the 3rd time you die a 3%..ect, ect...
*shivers* This is how they were originally designing the big on-line middle earth game. You die, and no return. They fired the entire team that came up with the idea, and hired a new group of people. No doubt, in part, because it would mean a loss in business.... but also because of just an overall loss in fun.

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Post by Tahni » Sun Jan 18, 2004 9:07 am

well what about a 1% chance of a mini ban, may be a week in RL, just to make death scary...?
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Post by Titanium Dragon » Sun Jan 18, 2004 9:10 am

ALFA seems to run just fine with a perma-death system. It very much constitutes a different playstyle. I once had a conversation that went very much like this:

Me: Yeah, but just think: there wouldn't be anyone like the bandits on ALFA
Brick: No, the bandits would do well on ALFA; there aren't any 13th level fighters to kick our asses
Me: Hmmm...

Anyway, I don't personally like permadeath, but I try to RP it that I fear death. Unfortunately, both Sh'lieulias and Vence have died a lot, though admittedly mostly Vence dies to other PCs who are higher level.

Thing is, there are things that people SHOULD fear. One example is things like Ezebrus. People are all gung-ho about fighting him. Let me ask: Would any of you actually fight him if he really could devour your soul, rendering you forever unraisable?

On the Abyss, petrification is permanent (at least until a server reset), and the penalty for dying is gold and xp (and often item) loss. People fear dying a LOT more there, and people are afraid of fighting the medusa and other powerful monsters. Is Avlis's way WRONG? No, but it does promote the idea that life is cheap. Whether this is what Orl wants is another matter entirely.
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Post by Bear » Sun Jan 18, 2004 9:22 am

Titanium Dragon wrote:Thing is, there are things that people SHOULD fear. One example is things like Ezebrus. People are all gung-ho about fighting him. Let me ask: Would any of you actually fight him if he really could devour your soul, rendering you forever unraisable?
Yes. Without a doubt.
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Post by Scurvy_Platypus » Sun Jan 18, 2004 9:30 am

bensinn wrote:a thought...

what if each time you die you have a 1% change of not returning.. and the next time you die a 2% and the 3rd time you die a 3%..ect, ect...

it would not really mean much to some people, because they dont die much, but others who die a few times a wenight :) might not like the idea... BUT I think it would promoted more RPing,
Tahni wrote:well what about a 1% chance of a mini ban, may be a week in RL, just to make death scary...?
No. Orleron has made it clear on _numerous_ occasions that Permadeath is not going to be a part of Avlis.

As for making death more "scary" or promoting more "RPing"... Avlis likes to trust it's players to roleplay to the best of their ability, not rely on some script to try and force it.

It's been said before, but I'll mention it again. Anyone that feels Permadeath or anything else resembling it is a good idea, there is nothing stopping you from doing so yourself. Simply don't return from the deathplane.

To reiterate, part of the problem that's coming in is thinking of how the NPCs view death, and how the PC (and their players) view death. Frankly, an Adventurer isn't the most balanced sort of person. You go for months out in the wilds, getting the crap beat out of you, sleeping in the dirt, getting rained on, and being cold, all for the _chance_ that you'll stumble into some long lost ruins that you can roam into, kill a bunch of creatures that in some cases are beyond the reach of death itsself, all to get some gold coins. Now really, just how sane is that?

PCs are a cut above the "normal" population. And even the PCs that just try to hang out and act "normal" are still remarkable people. Don't think so? Remember that the "average" person is a 9 in stats. Maybe a 10 in one or two places. This is why they're "heroes".
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Post by KinX » Sun Jan 18, 2004 10:23 am

i know it's not quite the same thing, but i fear death because it takes around an hour to re-organise me inventory. I've ordered it so all particular things are in page two, or all my potions are in page one etc
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Post by Vergilius » Sun Jan 18, 2004 10:34 am

KinX wrote:i know it's not quite the same thing, but i fear death because it takes around an hour to re-organise me inventory. I've ordered it so all particular things are in page two, or all my potions are in page one etc
Yes, I fear death for precisely the same. My game time is valuable to me, too valuable to wast reordering my quickslots, reorganizing my inventory, etc.

Fortunately, outside of DM events I don't die too often.
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Post by Gairus » Sun Jan 18, 2004 10:48 am

Ditto here for the inventory.

Also everyone who thinks we need more fear needs to get themselves to CN or LE so that they can be pained more upon death.

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Post by kokobil » Sun Jan 18, 2004 12:03 pm

bensinn wrote:a thought...

what if each time you die you have a 1% change of not returning.. and the next time you die a 2% and the 3rd time you die a 3%..ect, ect...

it would not really mean much to some people, because they dont die much, but others who die a few times a week or a night :) might not like the idea... BUT I think it would promoted more RPing, when a friend falls in battle you might really fear he is not coming back, there would be funerals and morning as well..... and wils could be made out... a lover killing themself over the lost of a love... assinations that really work.....revenge!!.....ect... ect...


only problem I can see is Lag death, in that case it would really suck for some ... they could ask for DM help in the event of Lag death though *shrugs* but then you would have to hire a new DM just to deal with the winers :)
One idea based on the above.Each time you die your counter increases but only if you be killed by other persons. The only way to set it back will be to kill others. In case you die "permanently" (it will happen eventually since the counter will grow over the time) , you will still be able to get back but you will lose a level and half of your gold.
So who's not fear death now?
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Post by JollyOrc » Sun Jan 18, 2004 1:15 pm

kokobil wrote: One idea based on the above.Each time you die your counter increases but only if you be killed by other persons. The only way to set it back will be to kill others. In case you die "permanently" (it will happen eventually since the counter will grow over the time) , you will still be able to get back but you will lose a level and half of your gold.
So who's not fear death now?
see bolded text ?

I definitely foresee this leading to lots of unneccessary killings.

Find another way, and this might actually work.
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Post by sinn » Mon Jan 19, 2004 2:24 am

well it was just an idea.. :) I admit it wouldnt work for avils...

the fact of the matter is that avils is growing.. and it is growing because the system works.... only about .05% of th people that play NWN online enjoy prema-death servers anyways, so if you want to grow and attract more players, you have to find a system that everybody likes..
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Post by gwydion2 » Wed Jan 21, 2004 8:52 pm

I dont really like the idea of perma-death, especially if it is random as initially suggested. Perhaps if you had say 25 lives that were kept track of and the opportunity to gain more by completing a difficult quest occasionally, but even then I dont know how popular that would be with most players.
Personally I wouldn't mind a permanent XP or gold penalty from dying, perhaps only get half your XP back for completing the death quest? At least it would make people more afraid of death and also more willing to be raised. I suspect one downside is that every PvP death would generate far more griefing complaints if the character killed was actually losing by it rather than just being inconvenienced. It would also suck quite badly when you suffer a lag death as we all have on occassion. Losing xp when there was nothing you could do about it can ruin some peoples fun and fun is what we do this for.
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Post by Aloro » Wed Jan 21, 2004 8:58 pm

Gairus wrote:Bloody Bastard Baatezu contract from hell...
Literally!

Anyhow, where do you think all the lawyers go? They're damned (;)) proficient at contracts down there...

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Post by kombinat » Wed Jan 21, 2004 11:56 pm

Aloro wrote:
Gairus wrote:Bloody Bastard Baatezu contract from hell...
Literally!

Anyhow, where do you think all the lawyers go? They're damned (;)) proficient at contracts down there...

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Post by Titanium Dragon » Thu Jan 22, 2004 3:33 am

bensinn wrote:well it was just an idea.. :) I admit it wouldnt work for avils...

the fact of the matter is that avils is growing.. and it is growing because the system works.... only about .05% of th people that play NWN online enjoy prema-death servers anyways, so if you want to grow and attract more players, you have to find a system that everybody likes..
Actually, there's a lot of people who play NWN online who do enjoy permadeath. ALFA is permadeath, and is the only NWN community as big or bigger than Avlis. However, that is neither here nor there. Personally, I think permadeath is a bit harsh for NWN. Its too easy to die. On the downside, right now there is pretty much no penalty for dying on Avlis whatsoever, so life is very cheap indeed. At one point, there was an xp penalty for dying; now there isn't anymore. *shrugs* Its all a matter of what Orl thinks works best for the world, and apparently he's decided on this one, which has the side effect of characters not fearing death. He has decided the cost is worth it though, or it would have likely changed by now.

The worst thing about it, though, is that there is no way to threaten PCs effectively. The only thing you can do is take items, then you get griefing accusations thrown at you.
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Post by Beary666 » Thu Jan 22, 2004 3:48 am

Honestly I fear death a lot with my characters. Sure there is no exp loss from death, but what i fear most are IC bandits and OOC looters. Especially when I know it will be a long naked run back to my body.
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Post by Strangg » Thu Jan 22, 2004 4:25 am

Titanium Dragon wrote:
bensinn wrote:well it was just an idea.. :) I admit it wouldnt work for avils...

the fact of the matter is that avils is growing.. and it is growing because the system works.... only about .05% of th people that play NWN online enjoy prema-death servers anyways, so if you want to grow and attract more players, you have to find a system that everybody likes..
Actually, there's a lot of people who play NWN online who do enjoy permadeath. ALFA is permadeath, and is the only NWN community as big or bigger than Avlis. However, that is neither here nor there. Personally, I think permadeath is a bit harsh for NWN. Its too easy to die.
Not only is permadeath enjoyed by some NWN players there are quite a few servers, public and private, that use permadeath, not just ALFA. You'd also be surprised at how easy it is to stay alive in ALFA, or even get a rez if you do die. I know quite a few of the players in ALFA, i know quite a few of the ADM's and HDM's, i even played there on occasion. Death for good isn't as common as some people think. Most of the deaths i have heard about/witnessed had more to do with stupidity or poor tactics than anything else.

I think the main problem when people mention "permadeath" is people think that whan you die you staty dead, which is NOT the case. You only stay dead if you don't get raised. In Avlis, you'd have to be a damn fool to die and stay dead. Raise dead scrolls and clerics who can caise raise dead are just way to common for anyone to stay dead. That being said, permadeath won't happen in avlis, period, so no one needs to worry about it.

On the downside, right now there is pretty much no penalty for dying on Avlis whatsoever, so life is very cheap indeed. At one point, there was an xp penalty for dying; now there isn't anymore. *shrugs* Its all a matter of what Orl thinks works best for the world, and apparently he's decided on this one, which has the side effect of characters not fearing death. He has decided the cost is worth it though, or it would have likely changed by now.
As it stands now ojn Avlis, dying is at worst an inconvenience for most people, nothing more. And what do you mean no XP penalty? Last i checked there is still an xp penalty, it just doesn' tkick in if you ar eunder a certain level.
The worst thing about it, though, is that there is no way to threaten PCs effectively. The only thing you can do is take items, then you get griefing accusations thrown at you.
It is very hard to have a server where CvC conflicts are allowed with no serious penalty for dying, but i think we do well enough.

This topic pops up every few months, and pretty much the same things are said, there really isn't a whole lot more to be done to make death more "serious" that hasn't already been kicked around and mulled over a few times already.


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Post by Titanium Dragon » Thu Jan 22, 2004 6:37 am

Pretty much everything has already been said, and Orl isn't going to be making any changes.

And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
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Post by sinn » Thu Jan 22, 2004 6:54 am

bensinn wrote:only about .05% of th people that play NWN online enjoy prema-death servers anyways,..
okay maybe my % was off a bit (I was not thinking of ALFA), still I enjoy prema-death myself... played on one for nearly 7 months... avg level of everybody was 2 or 3 and the RPing was great, BUT if you didnt have alot of time to play, well it got to slow... you could starve to death if you were not careful and resting well it was set up that the little rest status bar moved very very VERY slow.. you had to sit there for nealry 5 RT mins wanting to finish resting and you only got 1 or 2 HP from it.. not the full healing you get in normal NWN and Avlis..

NEVER THE LESS it got to be too REAL, needing a bed roll to sleep better out doors, arrows and gold weighing you down...ect.. THERE IS A TIME AND A PLACE FOR PREMA-DEATH (and it can be a blast!)

Avlis still is the near prefect in-between of Perma-Death and Hack N Shash, thats is why so many people enojoy the world of Avlis, I think. You get to go crazy! combat if fun!, and can be never ending, while on the other hand you get great events and RPing that most Hack N Slash servers miss out on

oh well, just my opinions :)
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Post by Spell Singer » Tue Jan 27, 2004 11:32 am

Well one thing about the death plane experience is that at least in the past the policy as stated by the DMs was you did NOT remember it. I still contiue to do that. Kaelyn does not remember the seven heavens in any concrete way...just a vague sense of longing, something about lights, a dwarf for some reason.

Kaelyn is also not afraid of death, well nothing frightens him (aura of courage) but he also does not like the idea of dieing so he works to avoid it.

Plus frankly the pain involved in dieing...usually through multiple stab/slash/elemental damage or a dragon bouncing up and down on your rib cage would HURT. Most people would attempt to avoid death for that reason alone.

On scars any injury you suffer not healed via the spell "Heal" would leave a scar. Kaelyn would have scars on his scars and some fairly spectacular ones regardless.
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Post by Dralix » Tue Jan 27, 2004 12:25 pm

It's too bad that you don't remember the death plane. I was planning on having Dralix be severly affected by his recent agony in Tarterus. As soon as I get him out of there that is. Right now he's standing in a corner hiding, afraid to move anywhere for fear of getting his ass handed to him again (and again and again ...) ;)
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Post by Strangg » Tue Jan 27, 2004 12:58 pm

Dralix wrote:It's too bad that you don't remember the death plane. I was planning on having Dralix be severly affected by his recent agony in Tarterus. As soon as I get him out of there that is. Right now he's standing in a corner hiding, afraid to move anywhere for fear of getting his ass handed to him again (and again and again ...) ;)

Just because he doesn't remember specifics he could still suffer the effects of it. He just would not know exactly why. Somehtign bad happened, very very bad, and not knowing exactly what makes it even scarrier.



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Post by Dralix » Tue Jan 27, 2004 1:34 pm

Thanks for the clarification, I'll play it out accordingly. ;)
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Post by Khaelindra » Tue Jan 27, 2004 1:51 pm

Beary666 wrote:Honestly I fear death a lot with my characters. Sure there is no exp loss from death, but what i fear most are IC bandits and OOC looters. Especially when I know it will be a long naked run back to my body.
Essentially you're saying you're little afraid of losing your life, but more afraid of losing your items.

Would be an interesting answer to bandits:

bandit: "your items or your life"
adventurer: "aw, ya can kill me if ya like, i need the runn'n exercise, just don touch me items while i get back here, mkay!"

:P

:wink:

M.

P.S. mind you, i feel the same, and probably for the same reasons. No matter what i RP, as a player i consider loss of items much more of a threat then death, simply because, with the death-quest, there is no loss on death.
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