Death and how people view it

A forum to comment on any Avlis material you've read, and to ask questions about it.

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Khaelindra
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Post by Khaelindra » Tue Jan 27, 2004 1:57 pm

Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.
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Post by Dralix » Tue Jan 27, 2004 2:14 pm

Maybe this is already covered by the bug report I already made but I'll ask anyway ... are you supposed to lose xp if you die in the death plane?
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Cath
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Post by Cath » Tue Jan 27, 2004 2:28 pm

Khaelindra wrote:
Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.
Not true for Elysium. You only get the xp back as you return.
I always lose xp when raised.

And did you really have to remind me of that?
Friday was a bad day in that respect...grrr
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Post by Sindol » Tue Jan 27, 2004 3:24 pm

Dralix wrote:Maybe this is already covered by the bug report I already made but I'll ask anyway ... are you supposed to lose xp if you die in the death plane?
No.
So much fun,
yet so little time to enjoy it.
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Post by Titanium Dragon » Tue Jan 27, 2004 3:27 pm

Khaelindra wrote:
Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.
That's rather silly.
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Post by Khaelindra » Tue Jan 27, 2004 4:19 pm

Cath wrote:
Khaelindra wrote:
Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.
Not true for Elysium. You only get the xp back as you return.
I always lose xp when raised.

And did you really have to remind me of that?
Friday was a bad day in that respect...grrr
Cath, did you do the grain-carrying quest AND return to the farmer to talk to him again ALL BEFORE you were raised?

I know for sure that harvesting the bloom in Arborea gives you back your xp, while you then have to look for the right well to get back. I also remember (but must admit it's been a while and may have changed) in Elysium that you'd get the xp back from returning to the farmer to collect the quest-reward, but could get raised before you touched the symbol to the right altar. Same effect in both: you get the xp back without leaving the deathplane.

M.
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Post by Cath » Tue Jan 27, 2004 4:35 pm

Khaelindra wrote:
Cath wrote:
Khaelindra wrote:
Titanium Dragon wrote: And there isn't actually an XP penalty unless you get raised; otherwise, completing your DQ gets you back all your experience, so there really isn't a penalty unless you just leveled (in which case its a 50 xp one).
Actually, at least in Arborea and Elysium, you don't lose xp whether you are raised or not. If the completion of the death-quest doesn't coincide with the return of the character to AVLIS, you can do the quest before you are raised.
Not true for Elysium. You only get the xp back as you return.
I always lose xp when raised.

And did you really have to remind me of that?
Friday was a bad day in that respect...grrr
Cath, did you do the grain-carrying quest AND return to the farmer to talk to him again ALL BEFORE you were raised?

I know for sure that harvesting the bloom in Arborea gives you back your xp, while you then have to look for the right well to get back. I also remember (but must admit it's been a while and may have changed) in Elysium that you'd get the xp back from returning to the farmer to collect the quest-reward, but could get raised before you touched the symbol to the right altar. Same effect in both: you get the xp back without leaving the deathplane.

M.
All I know is that the xp is returned as you go back after leaving the symbol not when you finish the wheat quest.
It could however be that you'll get it back as you are raised if only you have done the quest...not trying though until I desperately need a raise.
:lol:
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Post by Aloro » Tue Jan 27, 2004 4:42 pm

Arborea is the only plane where getting back one's experience and returning are separate quests. This is due to its nature as the paradise of benevolent free choice.

- Aloro
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Post by Nob » Tue Jan 27, 2004 4:43 pm

Aloro wrote:Arborea is the only plane where getting back one's experience and returning are separate quests. This is due to its nature as the paradise of benevolent free choice.

- Aloro
So we have your word that getting raised resets the quests now? :)

Thank Dru'El...
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Post by Mistcaller » Tue Jan 27, 2004 5:06 pm

Some possible additions to death drawbacks that come to my mind:

- Losing 1 point of CON for a limited period of time (i.e 1 RL week)

- Losing 10 points of your highest skill , as a shock effect, still for a limited period of time.

- Losing innate abilities, if any, for a day or two.

- Be infected by some kind of 'weakness' (str, dex, con reduced to half) for a day

I think I could come up with more... :twisted:
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Post by Aloro » Tue Jan 27, 2004 5:24 pm

Nob wrote:
Aloro wrote:Arborea is the only plane where getting back one's experience and returning are separate quests. This is due to its nature as the paradise of benevolent free choice.

- Aloro
So we have your word that getting raised resets the quests now? :)

Thank Dru'El...
No, that's a bug I'm not confident has been resolved. It's also one that's been mentioned to me in tells and PMs but never to my knowledge posted on the forums... * coughs pointedly *

I have a few fixes to death planes I'll make when I get time. This week's pretty busy for me.

- Aloro
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Post by Khaelindra » Tue Jan 27, 2004 5:52 pm

Mistcaller wrote:Some possible additions to death drawbacks that come to my mind:

- Losing 1 point of CON for a limited period of time (i.e 1 RL week)

- Losing 10 points of your highest skill , as a shock effect, still for a limited period of time.

- Losing innate abilities, if any, for a day or two.

- Be infected by some kind of 'weakness' (str, dex, con reduced to half) for a day

I think I could come up with more... :twisted:
IF CharLocation=AnyDeathplane; CharDisease=Spite

:twisted: :twisted: :twisted:
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Post by Titanium Dragon » Tue Jan 27, 2004 6:06 pm

Khaelindra wrote:
Mistcaller wrote:Some possible additions to death drawbacks that come to my mind:

- Losing 1 point of CON for a limited period of time (i.e 1 RL week)

- Losing 10 points of your highest skill , as a shock effect, still for a limited period of time.

- Losing innate abilities, if any, for a day or two.

- Be infected by some kind of 'weakness' (str, dex, con reduced to half) for a day

I think I could come up with more... :twisted:
IF CharLocation=AnyDeathplane; CharDisease=Spite

:twisted: :twisted: :twisted:
IF CharLocation==PansyDeathPlane; SetPlayerXP(OBJECT_SELF)=0;
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Post by Quiz001 » Wed Jan 28, 2004 10:17 am

IF CharLocation==PansyDeathPlane; SetPlayerXP(OBJECT_SELF)=0;
ROFL
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Post by Abdul_Caffeine » Wed Jan 28, 2004 8:50 pm

From a hardcore RP point of view, I agree entirely.
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