Search found 5 matches
- Thu Apr 05, 2018 7:43 pm
- Forum: NWN General Discussion
- Topic: NWN Enhanced Edition Notes and Discussion
- Replies: 78
- Views: 162333
Re: NWN Enhanced Edition Notes and Discussion
Hi all, old player from a very long time ago (like 10 years.) I saw the EE release on Steam and was consumed with nostalgia, so I picked it up! While I was doing so, I was thinking "Does Avlis still exist and will this be compatible???" Because that's what I was really nostalgic for! And whee, I rem...
- Mon May 30, 2005 8:18 pm
- Forum: Kuras Marketplace
- Topic: For your archery needs
- Replies: 0
- Views: 4414
For your archery needs
Interested in Archery? I can provide an assortment of well made bows and crossbows, made from hickory or poplar. I can provide finely crafted arrows and bolts as well, some which burst into flame in flight, causing additional damage. If interested, please find me or leave a message with Innkeeper La...
- Sun May 29, 2005 2:08 am
- Forum: NWN Scripting
- Topic: Better control over spawns
- Replies: 11
- Views: 17369
Hmm...the first idea doesn't seem to be working...I've run through it several times, and he isn't always spawning... Jonezie's idea is interesting but there's some issues there with multiple PC's entering the trigger and spawning multiple instances? Plus it'll be a lot of code... I suspect 2 stacked...
- Sat May 28, 2005 7:41 pm
- Forum: NWN Scripting
- Topic: Better control over spawns
- Replies: 11
- Views: 17369
- Sat May 28, 2005 6:39 pm
- Forum: NWN Scripting
- Topic: Better control over spawns
- Replies: 11
- Views: 17369
Better control over spawns
I'm trying to build an encounter where one of the creatures is mandatory and static and the rest should dynamically scale to the proper level. DOes anyone know how I might be able to do this in one encounter?