Search found 2 matches
- Sat Jan 25, 2003 11:35 pm
- Forum: NWN Scripting
- Topic: Provisions Chest
- Replies: 2
- Views: 4935
It should be noted that in cases where the tag does not match the Blueprint ResRef, the item will be effectively destroyed, so it is recommended for just provisions not plot items. This is an old script so I am sure this shortcoming can be fixed by using the new GetResRef() command that was added in...
- Sat Jan 25, 2003 11:19 pm
- Forum: NWN Scripting
- Topic: Provisions Chest
- Replies: 2
- Views: 4935
Provisions Chest
I wrote these sets of scripts for a module I was working on. Players were in a village heading to "The City of the Dead" where there would be no merchants. So I created this system in which they have a chest on the docks that they put as much stuff as they want into it, and when it is shut it is "vi...