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Now Discussion of "Test Avlis XP and Loot"


The Avlis XP and Loot system has been going through some proposed changes. Revision has been looked at and developed by the team to the point now where we need you guys and gals to approve before it goes any further.

So we invite you to play test this new system for us and give as much constructive feed back as possible.

A local vault Test server has been set up for everyone to participate.



Server details

Avlis-XpLootTest

68.196.122.147:5128

password: XpTest



XP System

- XP is still dependent on CR but is no longer split among the party - everyone gets the same XP as they would have gotten had they killed the creature solo (in Avlis' current XP code the XP is split evenly among all party members, so this revision will cause an increase in XP).

- Traps and associates give XP to their creators/controllers.

- There is a an XP cap per kill of your level times ten or 200, whichever is smaller.

- There is also a time-based cap of 7000xp/week. (this does not include scripted quests, DM events, or crafting)



Creature Loot System

- Creatures with the Commoner or Merchant factions no longer drop loot.



New loot

- Humanoid

- Hostile animals, beasts, and magical beasts

- NPCs spellcasters

- Aberrations

- Constructs

- Dragons

- Elementals

- Oozes

- Undead

- Vermin



Remember this is a test, so test your butts off!



Feedback can be posted here.

Try and keep spoilers to a minimum.



Any bugs found please feel free to pm me

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