I have a tower that I am wanting to allow players to teleport to the top of.
This would not be a problem if I could simply place a trigger on top of it, but I am stuck with using the teleport "visual effect" model itself and/or waypoints.
Right now I am using the teleport "visual effect" model and making it "usable" in order to apply a conversation to it.
I need a basic script that will allow a player to "teleport" to a waypoint. (which I have placed on the other teleport object)
Any help would be greatly appreciated.
(you guys are the masters of scripts so I figured this was worth a shot)
Thx.
Dred
Area Builder and DM
Darksun Online (DSO)
Basic teleport script help needed
Moderator: Event DM
Basic teleport script help needed
Once a dwarf... ALWAYS a dwarf!
Deepdelve and Silverbeard clans.
Deepdelve and Silverbeard clans.

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- Knight of Useless Drivel
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Not that I know anything about it but Lilac soul generator has helped me in the past... Also with making teleports.
http://nwvault.ign.com/Files/other/data ... 6652.shtml
Regards Jax
http://nwvault.ign.com/Files/other/data ... 6652.shtml
Regards Jax
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- Team Member; Retired with Honors
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Um...it sounds to me like this is more of an area building issue...but if you want to script a jump, use this:
So if your waypoint destination Tag is "NW_DEST" you would do this:
If the PC isn't OBJECT_SELF in the script, you'll have to create and assign an oPC object the use:
But you could also just use an area transition trigger.
Doug
Code: Select all
// The subject will jump to lLocation instantly (even between areas).
// If lLocation is invalid, nothing will happen.
void ActionJumpToLocation(location lLocation)
Code: Select all
ActionJumpToLocation(GetLocation(GetObjectByTag("NW_DEST")));
Code: Select all
AssignCommand(oPC, ActionJumpToLocation(GetLocation(GetObjectByTag("NW_DEST"))));
Doug