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NPC conversation question

Posted: Wed Jun 09, 2004 7:25 pm
by Kogun
Hullo!

Simple problem for a newbie module maker. I want the player to start a conversation with someone. However, this someone is having a conversation with another NPC at the time, so essentially this is how the whole thing should go:

PC clicks on NPC to start a conversation with him for the first time.

NPC has a starting dialogue to another NPC so, for his root dialogue, I want him to be facing the NPC or a waypoint near the NPC, and not until the player clicks 'continue', will he turn to face the player.

how am I able to achieve this?


Next quesiton, is there a decent tutorial on how to make a cutscene anywhere?

Posted: Wed Jun 09, 2004 8:21 pm
by Mistcaller
You have to use a script in the "Actions Taken" or "Text appears when.." tab that forces the NPC to face the other NPC. You can also add some animation in the "Other Actions" tab.

If you want them to talk before the NPC clicks on one of them, then you should probably use a custom OnPerceive event.


Next quesiton, is there a decent tutorial on how to make a cutscene anywhere?
http://www.nwnlexicon.com

Posted: Thu Jun 10, 2004 1:47 pm
by Kogun
Thanks!

Nice thief pic for your avatar btw :)