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Sit on Stools makes you face east! why?
Posted: Tue Oct 21, 2003 6:22 pm
by Mistcaller
Does anyone know the answer and how can we deal with it?
Any help would be greatly appreciated...
Posted: Tue Oct 21, 2003 6:24 pm
by Jordicus
any strange seat always makes you face east...
try making a chair facing the correct direction instead of a stool and then changes its appearnce to a stool.. that ususally works for me..
or just use chairs instead..

Posted: Tue Oct 21, 2003 6:35 pm
by Radda
The change apperance trick never worked for me, place a invis object below the stool and make it usable with the sitdown script instead.
Posted: Tue Oct 21, 2003 6:39 pm
by Mistcaller
Indeed... I couldnt make it work with chairs.. at least the common ones..

Posted: Tue Oct 21, 2003 6:47 pm
by Furin
Mistcaller,
Can you tell us more about what you're trying to do? E.g., are you trying to make an invisible object that is sittable and place it over a static visible object?
If so, there is another scripting thread somewhere that mentions this tendency for the invisible object to face East. I think it happens when the invisible object is on top of the static object rather than underneath it, but I could be wrong. Anyway, the answer is here in these boards.
If, however, you are NOT trying to use invisible objects, then I have no useful information for you at all.

Sorry!
Furin
Posted: Tue Oct 21, 2003 6:57 pm
by Strangg
I'm pretty sure MC is just talkign about applyign the sit code to stools on their own. The only way i know to make stools work properly is to use a chair with sit code, turn the chair into an invisible object then place the stool over it (leaving the stools unusable and the IO's useable).
~S
Posted: Tue Oct 21, 2003 7:01 pm
by JollyOrc
I always use directly the "invisible object" This I'll rename to "cushion", "couch", "couch seat", "Bench", "stool"... you get it.
Those "sitting objects" get then liberally sprinkled wherever someone should be allowed to sit.
With the new "Adjust Location" function you can even put them quit easily under each tileset object you want. No more frustrating shoving around.
Posted: Tue Oct 21, 2003 7:05 pm
by Strangg
JollyOrc wrote:I always use directly the "invisible object" This I'll rename to "cushion", "couch", "couch seat", "Bench", "stool"... you get it.
I didn't know that worked. Used to, if you used an IO directly they would always make the people face east that's why i used a chair then turned it into an IO. And renaming them was a given...
~S
Posted: Tue Oct 21, 2003 7:08 pm
by CPU
Sit on Stools makes you face east! why?
Mecca.
Posted: Tue Oct 21, 2003 7:24 pm
by Furin
JollyOrc wrote:
With the new "Adjust Location" function you can even put them quit easily under each tileset object you want. No more frustrating shoving around.
JollyOrc,
What is this? Is this a toolset option, or a script function? If the former (which I think and hope is what you mean), will you please tell me where to find it in the toolset?
Tired of the invisible-slide game,
Furin
Posted: Tue Oct 21, 2003 7:34 pm
by JollyOrc
adjust location: a new toolset feature, right click on an object, there it is. Neat to align things on any axis.
inv. objects facing east nonetheless: The trick is that they have to sit on the bottom, aka, z-axis=0. Then they work correctly.
I do it this way: Put the inv. object atop any tileset feature or placeable I want, adjust it until it fits perfectly. THEN I right-click, choose adjust location and edit the Z-Axis to 0. Voila, perfect sitting placeable.
Wish this feature would have been in before I finished The Canvas.....
Posted: Tue Oct 21, 2003 7:35 pm
by Themicles
You can not make sitting on a STOOL face any direction but East.
Blame Bioware.
What you CAN do is make the stool static, and place an invisible object under it, and make THAT sitable... thats what I do.
-Themicles