question using FloatingTextStringOnCreature

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KinX
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question using FloatingTextStringOnCreature

Post by KinX » Fri Jan 16, 2004 7:16 am

I'm trying to get an NPC to say hello using this function when a PC enters a trigger. Here's my code:

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void main()
{
    object oVisitor = GetEnteringObject();
    object oGreeter = GetNearestObjectByTag("greeter");

    string szVisitorName = GetName(oVisitor);
    string szGreeting = ("Hello, " + szVisitorName);
  
    if(GetIsPC(oVisitor))
    {
        FloatingTextStringOnCreature(szGreeting, oGreeter);
    }
}
I placed an NPC with the tag "greeter" next to the trigger.

but it's not working. Any help please?
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Sindol
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Post by Sindol » Fri Jan 16, 2004 7:26 am

Floating text strings are those things that float above your head now and then (like the "locked" when you try a locked door or other flavor texts). They can only be made visible to yourself and members of your faction (read: party) if set properly.

I think you should look into using the function SpeakString to replace the FloatingTextStringOnCreature. You can use AssignCommand to have it executed by the NPC "greeter".
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KinX
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Post by KinX » Fri Jan 16, 2004 7:30 am

Sindol wrote:Floating text strings are those things that float above your head now and then (like the "locked" when you try a locked door or other flavor texts). They can only be made visible to yourself and members of your faction (read: party) if set properly.

I think you should look into using the function SpeakString to replace the FloatingTextStringOnCreature. You can use AssignCommand to have it executed by the NPC "greeter".
ahh ok. I just wanted to use the FloatingtextStringOnCreature cos i thought it looked cooler on an NPC than SpaekString. ahh well.

Thanks for the quick reply
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