Witch Wake released.
Posted: Thu Dec 12, 2002 4:05 pm
I know this donesn't really pretain to Avlis much, but I wanted to make sure people saw this
And part of what I'm going to say will pretain to Avlis so there... 
Witch wake ROCKS! I mean this module is sooooo good. It is the first thing I've found that actualy competes with Avlis for my time. Thankfully it's only 3 hours long
The dialog, story and world for WW is amazing, it's dark is moddy, it's alive, and quite different. The world is not a real happy place. Free will is a farce, and apprently heaven was destroyed sometime ago, leaving only the dark realm of Stygia for the dead to go to.
I haven't finished it yet, but what I've seen so far is masterfull.
Now for the part that pertains to Avlis.
All staff members, you must play though this module, Rob B. does some amazing things in there with dialog, effects and triggers. As good as the story was, and as much as it sucked me in... I was constantly thinking to myself "Wow, I have to see how he scripted that..."
He makes extenstive use of skill/atribute checks in dialog, including the ablity to climb at one part. All in all, if we can take some of the things he's done with Witch Wake, and incoprate them into Avlis, it will be a even better place for it.
I know that all us stafff members are quite busy, but I can not stress it enough that we all should play though this module, if for no other reason then to see things he did and pull them out to be added to Avlis. I also think it would be a really good break for us, especialy Orl and Silk to play for a bit...


Witch wake ROCKS! I mean this module is sooooo good. It is the first thing I've found that actualy competes with Avlis for my time. Thankfully it's only 3 hours long

The dialog, story and world for WW is amazing, it's dark is moddy, it's alive, and quite different. The world is not a real happy place. Free will is a farce, and apprently heaven was destroyed sometime ago, leaving only the dark realm of Stygia for the dead to go to.
I haven't finished it yet, but what I've seen so far is masterfull.
Now for the part that pertains to Avlis.
All staff members, you must play though this module, Rob B. does some amazing things in there with dialog, effects and triggers. As good as the story was, and as much as it sucked me in... I was constantly thinking to myself "Wow, I have to see how he scripted that..."
He makes extenstive use of skill/atribute checks in dialog, including the ablity to climb at one part. All in all, if we can take some of the things he's done with Witch Wake, and incoprate them into Avlis, it will be a even better place for it.
I know that all us stafff members are quite busy, but I can not stress it enough that we all should play though this module, if for no other reason then to see things he did and pull them out to be added to Avlis. I also think it would be a really good break for us, especialy Orl and Silk to play for a bit...
