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NWN2 - Website

Posted: Wed Mar 29, 2006 10:32 am
by Talwin Hawkins
As the title reads. The Nwn2 website is up and running.

http://www.atari.com/nwn2/index.php

*drools*

Posted: Wed Mar 29, 2006 10:36 am
by Xandor Amakiir
thank you thank you thank you thank you :)

Posted: Wed Mar 29, 2006 10:44 am
by myzmar
Yes, have been checking it since this morning, w00t :)

Posted: Wed Mar 29, 2006 11:37 am
by Qohg
nwn2 wiki is better! More screenies and info.

Posted: Wed Mar 29, 2006 12:52 pm
by tid242
just checked it either yesterday or the day before and it was a "coming soon" website.

cool

-tid242

Posted: Wed Mar 29, 2006 2:43 pm
by freestyler
MMmmm , got some nice screen shots, and I spied a ship....a pirate ship I reckons :D :twisted:

Posted: Wed Mar 29, 2006 3:22 pm
by Talwin Hawkins
freestyler wrote:MMmmm , got some nice screen shots, and I spied a ship....a pirate ship I reckons :D :twisted:
Ninja Ship FTW!

Posted: Wed Mar 29, 2006 4:32 pm
by nietzche
From the NWN2Wiki, creatures section:
Obsidian has stated that the following creatures will not be included in NWN2:

* Duck
* Fox
No word on the platypus yet, then?

What a bizarre thing for Obsidian to state. Do you reckon someone asked them? I can imagine the interview..

'Will there be ducks in NWN2?'
'No.'
'What about foxes?'
'Certainly not.'
'Hot damn!'

Posted: Thu Mar 30, 2006 10:03 am
by freestyler
Talwin Hawkins wrote:
freestyler wrote:MMmmm , got some nice screen shots, and I spied a ship....a pirate ship I reckons :D :twisted:
Ninja Ship FTW!
*Makes notes of Ninja activity near the pirate ship*

LOL :D

Posted: Thu Mar 30, 2006 3:22 pm
by Soshus Eblum
Image

Love it. LOVE IT!

Posted: Thu Mar 30, 2006 4:31 pm
by Themicles
The main domain name is active too: http://www.nwn2.com

Posted: Thu Mar 30, 2006 4:39 pm
by Heronimous Fox
nietzche wrote:
Obsidian has stated that the following creatures will not be included in NWN2:

* Duck
* Fox
:shock:

Posted: Thu Mar 30, 2006 4:43 pm
by Themicles
Oh and those screenshots have been around for months now in most cases. :P Try reading previews. ;)

Posted: Thu Mar 30, 2006 4:50 pm
by Nighthawk4
Site Status:

2,910,031 Users
276 Online
96 Logged In

5,463,636 posts in forums


And I thought Avlis was popular. :shock:

Posted: Thu Mar 30, 2006 5:00 pm
by Krator
Also note (from the bioware site)

2598 Playing Online

When you think about it:
40 Playing Avlis at a given time. (Not now, DNS troubles and all)
-> 1.5% of all people playing NWN plays Avlis!

Posted: Thu Mar 30, 2006 5:07 pm
by dannyschil
Bless there hearts all 1,5% of them.Image

Posted: Thu Mar 30, 2006 5:17 pm
by Gimlor
Soshus Eblum wrote:Image

Love it. LOVE IT!
every time I see this pic, I think Mikona Docks

Posted: Thu Mar 30, 2006 5:51 pm
by Soshus Eblum
Mikona Docks on steroids.

Posted: Thu Mar 30, 2006 6:00 pm
by RCon
Yup, that doorway on the left, that you can't quite see? That's Privateer Enterprises. The ship on the left is PE's Clandestine, while the ship to the right is the Ferrell Ferry.

Posted: Thu Mar 30, 2006 6:02 pm
by Qohg
My buddha sense says:

"Obsidian staff play in Avlis, and like Mikona Docks very much."

Posted: Thu Mar 30, 2006 8:40 pm
by Darkfire
Gimlor wrote:
Soshus Eblum wrote:Image

Love it. LOVE IT!
every time I see this pic, I think Mikona Docks


Graphics aren't everything... until now. Stuff like that, everytime I play the game I just sit, amazed. Nothing more to say really other than...


*drools*


yeah, that sums it up.

Posted: Thu Mar 30, 2006 8:55 pm
by Tigg
Looks good.

That being said, I've learned to disbelieve the illusion of promo screenies. ;) In fact, I've rarely seen an actual gameplay moment, on anyone's computer, that lived up to a promo screenie from whatever game it was. Usually you find out that they're like, shots from a game intro or in-between chapter movie, done on some industrial-quality supercomputer, then retouched on top of that. "Bullshots", was the term I recently heard for it :lol:

Posted: Thu Mar 30, 2006 9:32 pm
by Curois
I believe that was a term coined by our friends of Penny Arcade :D

Posted: Thu Mar 30, 2006 10:40 pm
by Sili
interface issues: or say goodbye to the radial menu
Hello, my friends. I have some exciting information for you all. Perhaps you will be excited to laughter. Perhaps you will be excited to tears. Time will tell.

Our old friend and enemy the radial menu will not be in NWN2. In our (meaning my) analysis, the radial menu was a pretty slow and cumbersome interface overloaded with functionality.

"But wait how will I emote/buff eighteen people/do DM stuff oh God?!"

All of the functionality of the radial menu has been handled through new interface functionality. Forgive me if this stuff has already been discussed. Let me detail it here:

* Right-click hold drop-down menus. Have you played Fallout? Same thing. Holding a right-click on an object (or in the world) will bring up a vertical context-sensitive menu list of icons. Each icon is an action that can be performed on that object or will lead to a vertical sub-menu that contains other actions. E.g. attack is a stand-alone icon. Paladin class abilities leads to a sub-menu of lay on hands, etc. The menus never go deeper than that.

* Quick cast menu. The quick cast menu is a handy lil' menu that brings up every spell you can possibly cast, allows you to pick one and then (optionally) have it immediately close so you can target folks. It's very nice. You can also apply meta-magic feats here.

* Quickbar. You have a lot of potential quickbar slots (~140) and might be challenged to fill them all up. Anthony and Brock may also be implementing a valuable bonus goodie on the quickbar, but the details of it will have to wait...

* Lingering targets. Whenever you select a target for an action, they become your current target. Attempting to perform more actions assumes you want to perform the action on that target unless the target is an invalid type for that action. E.g. selecting an enemy and casting magic missile and sleep wouldn't even bring up the targeting cursor, but trying to cast bull's strength would.

* Modal menu. "Modal" actions like stealth, search mode, rapid shot, power attack, etc. will be on a modal menu that can be expanded or collapsed on the main screen at any time. It's very handy for seeing what modes your character is in and toggling them.

Any questions? Nah, didn't think so. BOOM!

Posted: Thu Mar 30, 2006 10:48 pm
by Sili