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What overrides do you have?
Posted: Sat Aug 27, 2005 3:30 am
by Zebranky
Topic pretty much says it all. Links and descriptions are good, if possible.
Posted: Sat Aug 27, 2005 3:32 am
by Soshus Eblum
I had a girlfriend that had more than one but my wife burt all of the pictures.
Posted: Sat Aug 27, 2005 4:04 am
by Final Shinryuu
Cave/Ruin Roof Override:
http://nwvault.ign.com/View.php?view=Ha ... il&id=2238
Adds a cavern ceiling to cave areas. AMAZING, a must have! I've been using it forever.
Realistic Hands:
http://nwvault.ign.com/View.php?view=Mo ... ail&id=124
Have fingers!
Posted: Sat Aug 27, 2005 5:20 am
by Penumbra
Yeah, I've got this one. Now it looks like everyone has flippers.
Posted: Sat Aug 27, 2005 5:25 am
by primaldreams
Posted: Sat Aug 27, 2005 5:33 am
by Katroine
I don't have links offhand for them but I think they are on the boards somewhere if you do a search.
Hands override.
Cave roof override.
Color override.
Bow strings override.
Stealth attack crash override.
Seems like another too. I will look later.
Posted: Sat Aug 27, 2005 5:54 am
by Gorgon
http://nwvault.ign.com/View.php?view=mo ... ail&id=311
Newer version of the hands gets rid of the messed up colors with ultravision and other lighting stuff. *points to his avatar pic* "Hands!"
I also use the old walk animations from pre-HotU here:
http://nwvault.ign.com/View.php?view=ha ... ail&id=251
*per the instructions, don't use a_ba_casts.mdl since it makes Whirlwind Attack animation not show up.
Also the color fix for some of the really fugly colors in the palette. Total black still has some details instead of just super black, light grey actually looks close to light grey and the greens/reds are much deeper.
http://nwvault.ign.com/View.php?view=ha ... il&id=3207
Posted: Sat Aug 27, 2005 9:03 am
by Marleh
The only problem I have with putting in the color override is wondering if other players who dont have it think my color sense is wacked.
*points up* I have similar to what others have said. Hands, bowstring - which really adds depth, cave roof, pre-HoTU walk animations.
Posted: Sat Aug 27, 2005 9:19 am
by Nighthawk4
Hands and pre-HotU walk, plus one for more realistic unarmed combat animations - can't remember where the latter came from, but it was posted on these Boards some time ago.
I think I did try the cave roof one, but I can't remember if I still have that installed. I will take a look next time I am online and in a cave.

Posted: Sat Aug 27, 2005 11:46 am
by Snow
Hands and bowstrings only. Tried using the old animations but they were too weird looking for me. Haven't crashed due to an attack from stealth yet so I'll keep the new ones for now

Posted: Sat Aug 27, 2005 11:57 am
by Aerill
Marleh wrote:The only problem I have with putting in the color override is wondering if other players who dont have it think my color sense is wacked.
*points up* I have similar to what others have said. Hands, bowstring - which really adds depth, cave roof, pre-HoTU walk animations.
Exactly. I use the standard colors for the same reason, plus I found that some of the new ones are too weird as well. Like it makes Aerill's hair a bit blueish instead of normal black.
Can't stand the old animations so I only use part of them. Seems to have eliminated the stealth crash problem, but doesn't look as ugly for all characters either.
Using hands, bowstrings, and cave roof override.
Posted: Sat Aug 27, 2005 5:39 pm
by Zebranky
Ah, I figured it had been done before.
viewtopic.php?t=40719
Still, that's a fairly old thread. Keep the answers coming.
Posted: Sat Aug 27, 2005 7:15 pm
by Marleh
Aerill wrote:Exactly. I use the standard colors for the same reason, plus I found that some of the new ones are too weird as well. Like it makes Aerill's hair a bit blueish instead of normal black.

Strange, Aerill's hair always seems to have a tinge of blue. Can't remember putting in that override though, and tourquise is still tourquise.

Posted: Sat Aug 27, 2005 8:22 pm
by pincushionman
bowstrings, hands, cave roofs...and of course the most important of all:
* points to sig*
THE LIZARD SHIELD OVERRIDE!
So if you see one of my tavern posts and see
"a tall Shaahesk with a large sword and an even larger shield..." and think "he's on crack," all it means is you need this file.
Posted: Sat Aug 27, 2005 9:27 pm
by Fuzz
Hand override sucks for monk.
I just use the Alternate Combat Animations one and the pre-HotU animation crash fixing thing.