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Proper discussions IC and OCC

Posted: Fri Feb 18, 2005 5:48 pm
by Adament
I have a few questions about IC and OOC talk during dead times.

On occasion after a server crash or some other interruption and before everyone is back in place and settled someone will have a question about game mechanics or alignment or something of that nature. Is it frowned upon to discuss such things during this time? If so is any one channel more appropriate than another, party, pm, or ((ooc))? I understand that it is all OOC.

How much discussion of the game OOC is considered acceptable and are any things strictly forbidden. I will give an example. During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?

Any input would be appreciated thank you.

Posted: Fri Feb 18, 2005 5:56 pm
by WrathOG777
I personaly never ever ever want to see OOC. Ever. Not in any channel.

If you absolutely must and cannot possibly just stay IC, use party chat.

If you have questions about mechanics, feats, what spells should I take, how, blah blah blah. Send tells. A lot of folks are willing to answer your questions here on the boards. and I will answer just about anyones questions in game if I am not busy.

But for the sake of everyones fun, never, under any cicumstances use OOC in normal talk, ever. I do not care why. I do not care if your cat ran over your keyboard and blew up ten commoners. Deal with it IC, it DID happen. If you have to go afk make an excuse IC. Say you are tired, go to sleep under a tree, take a piss break IC too and stand by a bush. As long as I do not have to see OOC ever.

Posted: Fri Feb 18, 2005 6:02 pm
by slave_of_emotions
WrathOG777 wrote:I personaly never ever ever want to see OOC. Ever. Not in any channel.

If you absolutely must and cannot possibly just stay IC, use party chat.

If you have questions about mechanics, feats, what spells should I take, how, blah blah blah. Send tells. A lot of folks are willing to answer your questions here on the boards. and I will answer just about anyones questions in game if I am not busy.

But for the sake of everyones fun, never, under any cicumstances use OOC in normal talk, ever. I do not care why. I do not care if your cat ran over your keyboard and blew up ten commoners. Deal with it IC, it DID happen. If you have to go afk make an excuse IC. Say you are tired, go to sleep under a tree, take a piss break IC too and stand by a bush. As long as I do not have to see OOC ever.
*my house starts to burn*
Oh excuse me guys, i need to go lighten me over at the tree.

*slaps forehead*

There are diferent circumstances and you should be polite enought to understand that. Besides that, since when can your character hear what someone types short ooc ? How does one line distrub your roleplaying ?

*shakes head*

Posted: Fri Feb 18, 2005 6:03 pm
by WrathOG777
if there is a real emergency, do not waste your time typeing me anything. Take care of RL.

If you have time to type, you have time to make up an IC excuse.

Posted: Fri Feb 18, 2005 6:04 pm
by Nitro18
During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.

Posted: Fri Feb 18, 2005 6:06 pm
by Melindha
My preference is to treat OOC things, like a server crash, OOCly. Rather than talk about the chaos going on, just pick up from where you left off when everyone gets back.

If you need help with game mechanics, or things like that, tells are the way to go. Most people around here are very friendly and open to tells. I try to keep OOC stuff limited to tells as much as possible. If, however, you need to say something OOC to more than one person, I prefer to just use the talk channel, since the party channel spams the DM channel. Most people in my experience don't mind a quick ((afk, brb)) or some such, just don't try to have a conversation OOCly.

Posted: Fri Feb 18, 2005 6:11 pm
by Melindha
Nitro18 wrote:Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.
My understanding, and I'm pretty sure about this, is that the loot is determined by the level of the person who get's the "kill." Not who picks up the loot. So have anyone you want pick it up.

Posted: Fri Feb 18, 2005 7:32 pm
by Dralix
Nitro18 wrote:
During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.
I'd rather have one of the lower levels pick up the loot and be "treasurer," especially if they can't be too useful in killing the spawns. At least give them something to do to feel useful.

Posted: Fri Feb 18, 2005 8:01 pm
by TripleAught
Dralix wrote:
Nitro18 wrote:
During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.
I'd rather have one of the lower levels pick up the loot and be "treasurer," especially if they can't be too useful in the spawns. At least give them something to do to feel useful.
*Thinks about all the army patrols on which he has been asked to collect the loot*

HEY! :shock:

Posted: Fri Feb 18, 2005 11:12 pm
by Serineth Swiftpaw
Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.

Posted: Sat Feb 19, 2005 12:01 am
by Psyco
Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
Wrong.

The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.

Posted: Sat Feb 19, 2005 12:05 am
by Serineth Swiftpaw
Psyco wrote:
Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
Wrong.

The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.
Why do random creatures have things like healing potions and barkskin potions on them then? (other than static drops) and doesn't this make the pick pocket skill useless other than in CvC? (not arguing, just curious)

Posted: Sat Feb 19, 2005 12:09 am
by Psyco
Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
Wrong.

The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.

Posted: Sat Feb 19, 2005 11:55 pm
by Midknight
Why do random creatures have things like healing potions and barkskin potions on them then? (other than static drops) and doesn't this make the pick pocket skill useless other than in CvC? (not arguing, just curious)
Doesn't count as loot, in the case of potions - every creature does spawn with a set of "equipment". Additional loot - i.e. gold, gems, rarer items - spawn after the container is opened.

In this case "loot" refers to all randomly generated items due to the loot script. The potions are part of the creature's equipment, not the loot, even though they are also dropped when the critter is slain. That's why sometimes you get just potions, or gold + potions, or gem + potions, etc.