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If you could make your own epic spell what would it be?

Posted: Thu Dec 16, 2004 9:52 pm
by WrathOG777
The epic spells we have suck.

http://www.wizards.com/d20/files/v35/EpicSpells.rtf
This is the link to the epic rules I could find, which i admit are 3.5. If someone could find a 3.0 link that would be better.

What is the spellcraft some of you epic lvl casters have?

Do not forget you get to 10 take to cast an epic spell so your spellcraft +10 is the automatic casting DC. With normal gear epic (25) casters could have ~40 DC to work with. Wizards and their high int giveing a bonus to spellcraft would be the best. Skill gear is relatively easy to come by, so let say we add +15 to that.

So... What 55 DC spell would you make and use?

Baal's Toughness
DC 55
Casting time: 1 minute
Con +29. 20 hours. Enough said. 20d6 feedback. To make it hurt.
Fortify 17 (+1 con) + 56 (+28 con) +2 (no somatic) -20 (20d6 feedback)

Posted: Thu Dec 16, 2004 9:55 pm
by Krator
Krators Magnetic Pulse
80d6 Electrical damage. No save.

Posted: Thu Dec 16, 2004 9:58 pm
by Arandil
Quicksilvers Ebony Purge

Kills any Ebony Order mages within 50 yards, no save.

More seriously:
Epic Horrid Wilting:
40d8 dmg, same save type as normal Horrid Wilting.

Posted: Thu Dec 16, 2004 10:02 pm
by WrathOG777
call me picky... but I just need to see what seeds and options you choose to make these spells. and the resulting DC.

Posted: Thu Dec 16, 2004 10:08 pm
by WrathOG777
WrathOG777 wrote:call me picky... but I just need to see what seeds and options you choose to make these spells. and the resulting DC.
The standard, no options solution for elemental damage would be a one minute long spell casting and only get you a pulse 27d6, regular reflex save.

Useing destroy seed to get horrid wilting type damage (pure magic) would only yeild you a 23d8... for 55DC I cannot even make horrid wilting.

Posted: Thu Dec 16, 2004 10:26 pm
by Emprod
Why make a new one when I could just use this? :

Code: Select all

Nailed to the Sky 
Conjuration [Teleportation] 
Spellcraft DC: 62 
Components: V, S ,XP 
Casting Time: 1 standard action 
Range: 300 ft. 
Target: Creature or object weighing up to 1,000 lb. 
Duration: Instantaneous 
Saving Throw: Will negates 
Spell Resistance: Yes 
To Develop: 558,000 gp; 12 days; 22,320 XP. Seeds: foresee (to preview endpoint of teleportation) (DC 17), transport (DC 27). Factors: unwilling target (+4 DC), increase range from touch (+4 DC), 1-action casting time (+20 DC). Mitigating factor: burn 1,000 XP (?10 DC). 
Nailed to the sky actually places the target so far from the surface of the world and at such a speed that it keeps missing the surface as it falls back, so it enters an eternal orbit. Unless the target can magically fly or has some other form of non-physical propulsion available, the target is stuck until someone else rescues it. Even if the target can fly, the surface is 2 to 4 hours away, assuming a fly spell, which allows a maximum speed of 720 feet per round while descending. The target may not survive that long. Depending on the world where nailed to the sky is cast, conditions so far from its surface may be deadly. Deleterious effects include scorching heat, cold, and vacuum. Targets subject to these conditions take 2d6 points of damage each from heat or cold and 1d4 points of damage from the vacuum each round. The target immediately begins to suffocate. 
XP Cost: 1,000 XP. 

Posted: Thu Dec 16, 2004 10:34 pm
by WrathOG777
You got to ask yourself why they implemented greater ruin... which cannot even kill a non-epic mage in one hit. I watched a demi-lich hit one with it. Must of been embarassing for it.

When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.

Posted: Thu Dec 16, 2004 10:40 pm
by Krator
WrathOG777 wrote:You got to ask yourself why they implemented greater ruin... which cannot even kill a non-epic mage in one hit. I watched a demi-lich hit one with it. Must of been embarassing for it.

When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.
A spell called 'Kill' will do too. Kills creature, no SR, no save, nothing, but does drain 100 XP per KD or level the killed creature has. Necromancy, of course.

Posted: Thu Dec 16, 2004 11:18 pm
by Nighthawk4
Krator wrote:
WrathOG777 wrote:You got to ask yourself why they implemented greater ruin... which cannot even kill a non-epic mage in one hit. I watched a demi-lich hit one with it. Must of been embarassing for it.

When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.
A spell called 'Kill' will do too. Kills creature, no SR, no save, nothing, but does drain 100 XP per KD or level the killed creature has. Necromancy, of course.
We already have that. The trouble is, only the DMs are Epic enough to get to use it :lol:

Posted: Fri Dec 17, 2004 12:11 am
by Wyrmwing
Redemption (cleric only):
Can only be targetted on someone that is at the caster's mercy. The target has one last chance to become a willing convert of the caster's patron deity and live to spread that god's teachings. If they decide not to accept this (nothing can deceive the spell save for deific magic), they are slain and their soul sent to the appropriate outer plane, without chance of resurrection from normal character spells or items.

Posted: Fri Dec 17, 2004 12:15 am
by Beary666
See see those Healers of Cha'reth are out to get us all!

Posted: Fri Dec 17, 2004 12:25 am
by Wyrmwing
Beary666 wrote:See see those Healers of Cha'reth are out to get us all!
But he's such a loveable fellow... and you do like breathing, eh? :twisted:

Posted: Fri Dec 17, 2004 12:26 am
by Beary666
Wyrmwing wrote:
Beary666 wrote:See see those Healers of Cha'reth are out to get us all!
But he's such a loveable fellow... and you do like breathing, eh? :twisted:
heh You have to find me first :P ... the only healer I have to worry about that is Divinia... must avoid her then...

Posted: Fri Dec 17, 2004 12:27 am
by Anyamaur
Beary666 wrote:See see those Healers of Cha'reth are out to get us all!
ruuuuuuuuuuuuuuuuuuuuun

Posted: Fri Dec 17, 2004 12:28 am
by Enverex
Meh, wimps, all of them. And just look at Rika, sees a man with money and jumps on him... succubi in desguise...

Posted: Fri Dec 17, 2004 12:30 am
by Wyrmwing
Enverex wrote:Meh, wimps, all of them. And just look at Rika, sees a man with money and jumps on him... succubi in desguise...
*Decides Redemption is just too much of a spell to waste on Enverex and implodes him instead*

Posted: Fri Dec 17, 2004 12:55 am
by Beary666
Wyrmwing wrote:
Enverex wrote:Meh, wimps, all of them. And just look at Rika, sees a man with money and jumps on him... succubi in desguise...
*Decides Redemption is just too much of a spell to waste on Enverex and implodes him instead*
Destruction is funner and looks cooler too :D Messier, but cooler.

Posted: Fri Dec 17, 2004 1:13 am
by Glantry
Vastan's Lag Protection... ((Lag does not affect you, and you still get to play even if the server goes down))

Posted: Fri Dec 17, 2004 1:19 am
by Nob
I'd like to just see improved spell capacity, improved meta-magic and intensify spell.

Heh, take improved meta-magic 6 times and intensify spell can be done at 1 level higher...

Granted that would take a crapload of levels and feats to be used...but hey.

Oh, forgot one:
Enhance Spell. Raises the Damage Cap of every damage spell by either 10 dice(for die/level spells) or 5 dice(for die/2 level) spells. Can be taken multiple times and requires a spell slot 4 levels higher. Only prereq is maximize, which makes it nicer.

Posted: Fri Dec 17, 2004 1:22 am
by Mistcaller
Wild zone.. effective, amuzing, easily scripted, nuff said 8)

Posted: Fri Dec 17, 2004 7:01 am
by Krator
Nighthawk4 wrote:
Krator wrote:
WrathOG777 wrote:You got to ask yourself why they implemented greater ruin... which cannot even kill a non-epic mage in one hit. I watched a demi-lich hit one with it. Must of been embarassing for it.

When they could of put nailed to the sky in. Which is... death for anyone that cannot teleport.
A spell called 'Kill' will do too. Kills creature, no SR, no save, nothing, but does drain 100 XP per KD or level the killed creature has. Necromancy, of course.
We already have that. The trouble is, only the DMs are Epic enough to get to use it :lol:
Heh, the same code could be used :)

Posted: Fri Dec 17, 2004 7:19 am
by Fuzz
Mistcaller wrote:Wild zone.. effective, amuzing, easily scripted, nuff said 8)
Get to work, bitch.
/me cracks the whip.

:P

Posted: Fri Dec 17, 2004 9:14 am
by Gurky_Bogglewig
Scheltrerderoffernandlischt's Semi-endless Sack

A celebrated Deglosian Mage, Scheltrerderoffernandlischt, was an avid crafter - but seldom had enough magical bags to carry everything he had.

He spent many years in developing a bag that would not only decrease the weight of all his crafting items to infinity, but would also be able to *store* a semi-infinite amount of items

Transmutation
Spellcraft DC: 40
Components: V, S, M [See text]
Casting Time: 1 round
Target: Bag of Holding
Duration: 24 Hours
Saving Throw: None
Spell Resistance: None

When cast on a bag, this spell causes it to fold itself into one fold per two caster levels.

Each fold grows into a Pocket of Holding, increasing the capacity of the bag by the amount of folds grown into pockets.

Required components: Ten threads of Mithril, consumed by the process.

The bag will now have 1 x the number of folds pages to store items in. After the duration has expired, and items stored in those folds will pop out of the bag, to the possible chagrin of the item-covered caster.

Scheltrerderoffernandlischt enjoyed much popularity in the Church of Fegall, yet before retirement, died of hunger when he forgot his cook's name.

Posted: Fri Dec 17, 2004 10:25 am
by Vipact
I went through to see what epic spells they had in this hak I talked about earlier. *points to links*
viewtopic.php?t=39920&postdays=0&postorder=asc&start=0
http://nwvault.ign.com/Files/hakpacks/d ... 1500.shtml

I am not sure if they scripted it well, but they have these spells done.
  • Whip of Shar
    Unseen Wanderer
    Transcendant Vitality
    Tolodine's killing wind
    The withering
    Unimpinged
    Unholy disciple
    Twinfiend
    Storm mantle
    Spell Worm
    Singular Sunder
    Symruststar's spellbinding
    Superb Dispelling
    Summon Abberation
    Psionic Salvo
    Planar Cell
    Pious Parley
    Ruin
    Risen Reunited
    Rain of Fire
    Order Restored
    Night's Undoing
    Nailed to the Sky
    Pestilence
    Peerless Penitence
    Paths become known
    Magma burst
    Life force transfer
    Legendary Artisan
    Mummy Dust
    Momento Mori
    Mass Penguin (I suppose it was supposed to be mass frog, but no frogs in nwn. NH would be proud hehe.)
    Herculean Alliance
    Hellball
    Hell Send
    Leech Field
    Impenetrability
    Herculean Empowerment
    Godsmite
    Gemcage
    Fleetness of Foot
    Greater Timestop
    Greater Spellresistance
    Greater Ruin
    Epic Spell Reflection
    Epic Repulsion
    Epic Mage Armor
    Fiendish Words
    Eternal Freedom
    Epic Warding
    Dreamscape
    Dragon Knight
    Dire Winter
    Enslave
    Dweomer Theif
    Dullblades
    Contingent Resurection
    Champion's Valor
    Celestial Council
    Deathmark
    Deadeye Sense
    Contingent Reunion
    Animous Blizzard
    Animous Blast
    Anarchy's Call
    Battle Bounding
    Audience of Stone
    Army Unfallen
    Allied Martyr
    All Hope Lost
    Achillies Heel
Dayum, that is alot !

Posted: Fri Dec 17, 2004 10:40 am
by GHENGIZ.KHAN
Possesion.

Beat the targets will save and take possesion of there movement, actions and speech for x number of rounds. Imagine the possibilitys.

Jand sticks his finger up at Heldor and tells him to take a running jump.
Quicksilver sets fire to Le'Or.
Isamu declares his love for Tolgorath.
Aradan reveals his true god.
...