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NWN 2

Posted: Sat Oct 16, 2004 7:30 am
by CPU
<center>Neverwinter Nights 2</center>

Posted: Sat Oct 16, 2004 7:51 am
by Arnimane
Bah!!!!! It'll be at least a year late.

Plenty of time to raise my char up at least two levels before exporting the Purple Bitch to nwn2. :lol:


*runs off happily to pg his next two levels in as many years.*

Posted: Sat Oct 16, 2004 3:37 pm
by Themicles
I've been following it since it's announcement.

I'm really looking forward to it. But, it's too bad it will be unlikely that we'll be able to convert existing worlds. Last word the devs gave is that it's likely only scripts will be directly importable, and the rest would have to be rebuilt. :(

I really would love to see my world in the new engine though. *sigh*

-Themicles

Posted: Sat Oct 16, 2004 3:50 pm
by PlasmaJohn
Themicles wrote:I really would love to see my world in the new engine though. *sigh*
Depends on if they publish the file format specs again or not and how different those are from NWN's. I'm sure a conversion tool can be built if they're not that far away from each other.

John

Posted: Sat Oct 16, 2004 4:35 pm
by Fuzz
PlasmaJohn wrote:
Themicles wrote:I really would love to see my world in the new engine though. *sigh*
Depends on if they publish the file format specs again or not and how different those are from NWN's. I'm sure a conversion tool can be built if they're not that far away from each other.

John
It's not tile based.

New engine is going for a brush based format a la KotOR. (and really, every other friggin game... it makes 10x more sense, in terms of flexibility)

Really, half of the reason NWN was so mod-happy was the tile-based setup, so any jackass could whip up a module pretty easily... it was also it's biggest drawback. Difference here is that you already have a built-in community for the game, since you'll get transition people from NWN... not a bad dev strategy at all.

Posted: Sat Oct 16, 2004 4:42 pm
by Themicles
Fuzz wrote:
PlasmaJohn wrote:
Themicles wrote:I really would love to see my world in the new engine though. *sigh*
Depends on if they publish the file format specs again or not and how different those are from NWN's. I'm sure a conversion tool can be built if they're not that far away from each other.

John
It's not tile based.

New engine is going for a brush based format a la KotOR. (and really, every other friggin game... it makes 10x more sense, in terms of flexibility)

Really, half of the reason NWN was so mod-happy was the tile-based setup, so any jackass could whip up a module pretty easily... it was also it's biggest drawback. Difference here is that you already have a built-in community for the game, since you'll get transition people from NWN... not a bad dev strategy at all.
KotOR was based on the Aurora engine. Modified such that it was given it's own name, "Odyssey." Last I knew, the areas were modelled, not brush based.

And you should probably reread the NWN 2 dev posts. It will be tile based.
You're probably thinking of Dragon Age. But I'm not so sure THAT is brush based either.

EDIT:
http://nwvault.ign.com/NWN2/
http://forums.obsidianent.com/index.php ... t&p=148685
http://forums.obsidianent.com/index.php ... t&p=116205

-Themicles