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new monk fighting animations
Posted: Thu Sep 04, 2003 3:47 pm
by hellarne
Tired of fighting like a drunk old man.
Download this hak
http://nwvault.ign.com/Files/models/dat ... 3076.shtml

Posted: Thu Sep 04, 2003 4:16 pm
by Ethan Draken
*drooling*
Posted: Thu Sep 04, 2003 5:13 pm
by Fuzz
Haha... that's awesome... I feel like playing Tekken Tag now, damn you.
Posted: Thu Sep 04, 2003 8:00 pm
by Achm3d
Hehe, thats great. I just opened up on some crop rats to test it, and everything ran smooth. Nice work to whoever made that!
-A
Posted: Fri Sep 05, 2003 2:11 am
by Scurvy_Platypus
I also tested it out, and it's a pretty nice difference. For anyone that's interested in trying it, just unzip the files into your Overide directory. Nothing else needs to be done.
I wish more nifty things like this were made that we as end users could add on to expand our game depth without having to have changes made to Avlis code/haks. Thanks for posting it.
Posted: Fri Sep 05, 2003 2:27 am
by Jordicus
i'm assuming that by installing it in your own override folder, only you are seeing the different animations, correct? Not that it matters, but I was just curious how that aspect of the game engine works...
Posted: Fri Sep 05, 2003 2:38 am
by Fuzz
Overrides the .mdl file which has all the pertinent animation sets in it. Keeps the old animations, just adds in which go off randomly.
Posted: Fri Sep 05, 2003 3:03 pm
by Baratin Gilden
Jordicus wrote:i'm assuming that by installing it in your own override folder, only you are seeing the different animations, correct? Not that it matters, but I was just curious how that aspect of the game engine works...
Yeah you see your character doing cool moves. Plus you see anyone else who has it installed using the moves.
Whats really funny is that if you go into the Mikona Crypt and meet a Shadow, its opens up a can of NoCanDo KungFu on your sweetcheeks as well.
Obviously it must have been a monk in its former life

Posted: Fri Sep 05, 2003 4:24 pm
by Sindol
Baratin Gilden wrote:
Whats really funny is that if you go into the Mikona Crypt and meet a Shadow, its opens up a can of NoCanDo KungFu on your sweetcheeks as well.
Obviously it must have been a monk in its former life

It would rock to see my monk draw open a stylish can of whoop-ass, but because of this I won't do it. I would fall from my chair every time my fat dwarf would do the same in a bar-fight.
Too bad you can't have the animations only for monks.

Posted: Fri Sep 05, 2003 5:01 pm
by FunkOdyssey
I want to see a barfight with these animations installed, all the waitresses doing flying kicks in the air, lol... someone do it and take a screenshot
Posted: Fri Sep 05, 2003 6:03 pm
by Dirk Cutlass
Yeah! They are greeeaaaatttt ! Shame you can't have regular animations for non-monks and special monk-moves for monks.
Posted: Fri Sep 05, 2003 6:43 pm
by Garand
And if you mess with the tint on your monitor to make everything kind of green, you get AvliMatrix!!!
Posted: Fri Sep 05, 2003 6:45 pm
by Reinstag
And when a DM logs in, pauses the game and then loses connection, its just like bullet-time! Yarr!
Posted: Fri Sep 05, 2003 7:14 pm
by Vanor
Reinstag wrote:And when a DM logs in, pauses the game and then loses connection, its just like bullet-time! Yarr!
LOL!!!!
Now if we can just get the slowmo deaths like in JK2...

Posted: Fri Sep 05, 2003 8:23 pm
by Fuzz
Get this hak.
It's like Shaolin Soccer, even the lowliest elven commoner knows kung fu when a lizardman takes a swing at them!
Posted: Sat Sep 06, 2003 12:25 pm
by Allensbane
I definately agree, get this hak. It also affects dual-wielding animations... you suddenly turn into a jumping, twirling, ninja-like engine of death! A bit ridiculous in my case, considering Aeryn uses two massive bastard swords, but damned if it doesn't look good.
Posted: Sat Sep 06, 2003 5:22 pm
by eNTrOpY
Vanor wrote:Reinstag wrote:And when a DM logs in, pauses the game and then loses connection, its just like bullet-time! Yarr!
LOL!!!!
Now if we can just get the slowmo deaths like in JK2...

[hijack]JK2 kicked ass
*impatiently waiting for JK3*[/hijack]
Cool hak. What it does need is some animations for double sided weaps. Some darth maul style fighting

Posted: Sat Sep 06, 2003 7:23 pm
by Aradan Kir
Allensbane wrote:I definately agree, get this hak. It also affects dual-wielding animations... you suddenly turn into a jumping, twirling, ninja-like engine of death! A bit ridiculous in my case, considering Aeryn uses two massive bastard swords, but damned if it doesn't look good.
Does it also affect two-handed weapons?
Posted: Sat Sep 06, 2003 7:26 pm
by Ryu Omura
I think it affects two weapon mode
Posted: Sat Sep 06, 2003 7:27 pm
by Fuzz
JA is a fun game... make sure you beat the light side ending before the dark side one...

Posted: Sun Sep 07, 2003 12:54 am
by Aceywacey
Wahhhhh! Must have HAK! Thanx Helarne ...
But currently at work right now ... have to wait till I get home ... argh

Posted: Sun Sep 07, 2003 8:39 am
by Aradan Kir
ok this HAK is wierd - when I now cast spells or drink potions, I prepare for some kung-fu in-between!!
Are there haks for other additional fighting animations, with weapons?
Posted: Sun Sep 07, 2003 8:51 am
by Kaenon
i can remember when monk was first introduced in bg2, the monotonous invisible sword punch....... the monk has com along way.
Posted: Mon Sep 08, 2003 4:54 am
by ShadowBlazer74
It does affect two wep animations,...and when mages cast spells as well.BTW if you want your mage to cast normal just have him hold a wep in his hand when casting.
Posted: Mon Sep 08, 2003 11:52 am
by Starslayer_D
Two weapon fighting and monks look both very cool.. andpolearms and spears do better, too.
Too bad aboiut potions... a round of "cheers" looked like the opening sequence to a kung-fu-flick
