SoU and building for Avlis
Posted: Thu Jul 03, 2003 11:03 am
http://nwn.bioware.com/forums/viewtopic ... set+switch
This detalis how to build modules with an SoU installation that are still useable by non-SoU ones:
Kudos to Themicles for digging this up.
I haven't tried this yet though.
This detalis how to build modules with an SoU installation that are still useable by non-SoU ones:
Kudos to Themicles for digging this up.
I haven't tried this yet though.
Greetings:
For those of you who have the NWN: SoU expansion installed, and want to prevent your current non-SoU module from being flagged as "requiring SoU", here are two batch files you can create to activate/deactivate your SoU installation.
NWToolsetOrig.bat
@echo off
copy /y xp1.key _xp1.key
del xp1.key
start nwtoolset.exe
NWToolsetSoU.bat
@echo off
copy /y _xp1.key xp1.key
start nwtoolset.exe
We were just made aware of an issue. All the resouces you will need to make non-SOU work properly are in the patch.bif/patch.key files from the Live 1.30 Update, which will be available today. To make this work in the expected manner, you will need to get your hands on this patch.bif and patch.key.
One way, is to Update your original Neverwinter install to 1.30, then install SoU.
Please note, that the change to the 'xp1.key' file will affect the Neverwinter Nights game as well.
Please note, that the "start" command won't work for all OS's. If the batch file fails, just remove the 'start' command from the batch files.
If you just want the status of the SoU install to be flipped between detected and not-detected by these two batch files, then please remove the lines for nwtoolset.exe
We will see if we can come up with a more elegant solution in a future Update.