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Aggravating bioware locking door argh
Posted: Fri Apr 18, 2003 3:13 pm
by Vroshgrak
I have the keys to my cave, and the door is there.I can unlock the door, but I cant lock the door. If i can stick a key in and unlock, you'd think i can stick the key in and relock, but i cant. Does this mean when i get to my next level i'll have to put 1 or2 of my 3 skill points into unlocking (not sure if its a druid class skill). If so, I HATE YOU BIOWARE.
**disclaimer** maybe this should go in the rants and raves forum, but this is more of a bioware issue than just me being mad.
Posted: Fri Apr 18, 2003 3:29 pm
by Strangg
As far as i know there is no way to "lock" a door with a key. Most people just put the auto close and auto lock script on the door so they don't have to worry about it.
~S
Posted: Fri Apr 18, 2003 3:39 pm
by Jordicus
i can relock my Inn room door though
Posted: Fri Apr 18, 2003 3:39 pm
by Vroshgrak
hmm, i might have to talk to vanor, or someone about fixing that on our door then.
Posted: Fri Apr 18, 2003 4:36 pm
by tindertwiggy
strangg I use a key to lock my stuff all the time. It just needs to be flagged are relockable in the toolset. Thing is though, it only locks the siode of the door of the area you are in.
So yah, the doors need autocloselock on BOTH sides.
Posted: Fri Apr 18, 2003 5:40 pm
by dzilla
strangg I use a key to lock my stuff all the time. It just needs to be flagged are relockable in the toolset. Thing is though, it only locks the siode of the door of the area you are in.
CORRECT!
doors need the script, the chest needs the ability enable in the editor (:
Posted: Fri Apr 18, 2003 5:48 pm
by Aloro
I find this terribly aggravating. Cha'reth only gets 2 skill points a level, and these are earmarked for Heal and Concentration. Taking a rank in Open Locks just to secure your own home is pretty outrageous.
I would love to have the autocloselock scripts on both my entry doors (the two plot doors in the Entryway of Dru'El's rest). I would have put them in myself, but didn't want to duplicate the scripts the team already uses. I meant to make it easier on you folks... sorry. In the future, I'll just provide all scripts myself, and save you folks the hassle.
Could I please get that script added to my two plot doors (including both sides of the transitional one)? I want them both to close and lock themselves, especially since I have no way to lock them, given NWN's rather stupid relocking mechanics.
- Aloro
Posted: Fri Apr 18, 2003 5:58 pm
by Actually
Does this work w/o points in the "Open Lock" feat?
I thought the upshot of everything I'd read on the Builder Forums was that w/o that skill you wouldn't be able to lock a door unless a conversation kludge was added to it?
Bye Now,
Jerry Cornelius - Hovering Sombrero
Posted: Fri Apr 18, 2003 6:22 pm
by Aloro
You can very easily place a script in the door's OnOpen event handler that delays a short while, then closes and/or locks the door. This doesn't involve PCs in any way, so their skills are irrelevant.
- Aloro
Posted: Fri Apr 18, 2003 10:21 pm
by Vanor
Ok...
You need at least one rank in open lock to use a key to lock a door. I don't know why, but that's how it is. So if it's a cross class skill, you need to spend 2 skill points. edit: and no, having a item that gives you a +x to open lock won't cut it, open lock is a skill you can't use untrained, you have to have at least 1 rank in it to use it at all.
I try to remember to put the autocloselock script into all plot doors, but it seems I forgot a couple. Post something in the bugs board about it, it should only take few min's to add the script to the doors. I'd do it myself, but I can't edit the mod only put stuff on the FTP server to be added.
Make sure your VERY descriptive of which doors need it, it will make it that much easier to find them to add the script in.
Posted: Sat Apr 19, 2003 1:41 am
by Radda
tindertwiggy wrote:strangg I use a key to lock my stuff all the time. It just needs to be flagged are relockable in the toolset. Thing is though, it only locks the siode of the door of the area you are in.
So yah, the doors need autocloselock on BOTH sides.
After reading this I checked my chest... I had only locked the inside of my room.
As you can guess its now empty *sighs*
Who the hell thought it would be good to made it so you had to lock both sides of a door? Argh!
Posted: Sun Jun 22, 2003 5:50 am
by Radda
Seems that patch 1.30 now allows anyone to lock a door/chest with a key. So you no longer must have the lockpick skill to lock your doors.
*cheers*
Posted: Mon Jun 23, 2003 10:46 pm
by KosmtecWarrior
yes the new update does alow you to use the locks without the skill
a little late but at least i can pick looks lol