Disappearing bottle problem
Posted: Fri Dec 09, 2011 1:37 pm
Hey,
was hoping someone could point us to a quick solution for this: have been trying to use some fancy bottles in an upgrade, they show as translucent glass with coloured liquid (r/g/b) contents in the toolset. When testing, the translucent glass bottle is not visible, only the contents and stopper. These are some of the offending ones~
Tileset: city interiors
Name: Bottle, Crystal
Tag: ZEP_BOTTLE001
Appearence: Alchemy, Flask G
Name: Bottle, Crystal
Tag: ZEP_BOTTLE001
Appearence: Alchemy, Bottle R
Name: Tokri, Tall Black on White Script
Tag: ZEP_TOKRI005
Appearence: Alchemy, Potion Bottle G
Name: Tokri, Tall Stripes
Tag: ZEP_TOKRI003
Appearence: Alchemy, Potion Bottle B
I have checked these on two different installs, with over-ride removed, and with all video options on. Nothing seems to help with making the glass of the bottles appear IG. Should we just change them to the more standard solid bottles, or is there a way to make them work? Is it just my client (I think Camb would have said if he could see them OK in the test mod!)
was hoping someone could point us to a quick solution for this: have been trying to use some fancy bottles in an upgrade, they show as translucent glass with coloured liquid (r/g/b) contents in the toolset. When testing, the translucent glass bottle is not visible, only the contents and stopper. These are some of the offending ones~
Tileset: city interiors
Name: Bottle, Crystal
Tag: ZEP_BOTTLE001
Appearence: Alchemy, Flask G
Name: Bottle, Crystal
Tag: ZEP_BOTTLE001
Appearence: Alchemy, Bottle R
Name: Tokri, Tall Black on White Script
Tag: ZEP_TOKRI005
Appearence: Alchemy, Potion Bottle G
Name: Tokri, Tall Stripes
Tag: ZEP_TOKRI003
Appearence: Alchemy, Potion Bottle B
I have checked these on two different installs, with over-ride removed, and with all video options on. Nothing seems to help with making the glass of the bottles appear IG. Should we just change them to the more standard solid bottles, or is there a way to make them work? Is it just my client (I think Camb would have said if he could see them OK in the test mod!)