Search found 52 matches

by A Wanderer
Mon Apr 21, 2008 11:45 pm
Forum: NWN General Discussion
Topic: new laptop help
Replies: 5
Views: 7565

Re: new laptop help

I'm a Dell guy for laptops. They've just always had rock solid gamer laptops, although pricey as hell. XPS Gen 1 and 2 rock.
by A Wanderer
Mon Apr 21, 2008 11:42 pm
Forum: NWN General Discussion
Topic: can you run it?
Replies: 15
Views: 17778

Re: can you run it?

I have an 8800 768m. I wonder if I could hit recommended on Crysis (although I have no idea what that game is).
by A Wanderer
Wed Apr 09, 2008 3:01 pm
Forum: Avlis News
Topic: Results! RPotM March
Replies: 24
Views: 24375

Re: Results! RPotM March

Wow I know both of the characters involved in this month's RPotM. I'm either old, or been around too long, or something of the sort. :lol:

Congrats! Couldn't have gone to two more dedicated RPers. =)
by A Wanderer
Thu Apr 05, 2007 8:59 pm
Forum: NWN General Discussion
Topic: Question about magic item prices
Replies: 12
Views: 13837

Mitigation is almost always better than avoidance. It's much harder to heal spike damage than sustained damage.
by A Wanderer
Thu Apr 05, 2007 1:20 am
Forum: NWN General Discussion
Topic: Question about Portraits folder
Replies: 22
Views: 20517

Well the portrait download links are dead, so not sure what to say. Do you have your old portrait packs? I've done everything I can to get the portraits as of a couple of days ago, and I can't find a working link anywhere, so hopefully you have your old ones.
by A Wanderer
Sat Mar 31, 2007 6:21 pm
Forum: NWN General Discussion
Topic: Potrait packs
Replies: 0
Views: 5370

Potrait packs

Does anyone know where I can get the portrait packs? The catara link on the wiki is dead.

Please and thanks. =)
by A Wanderer
Fri Nov 03, 2006 4:42 pm
Forum: NWN General Discussion
Topic: NWN2 Review at Worthplaying
Replies: 35
Views: 44866

So, he didn't like the cameras, the graphics, the NPC dialouge, the controls or the battle system but it got a 9 out of 10. wtf? Sorry. It looks sad. QFT So I guess he thinks it's just about perfect? I don't really get it. Sounds like they figure all the fanbois will buy it just because its NWN2. T...
by A Wanderer
Thu Nov 02, 2006 3:26 pm
Forum: Avlis News
Topic: New Apprentice DM Xarthna
Replies: 34
Views: 36071

Grats =) Now get out there and start pwning n00bs!
by A Wanderer
Tue Oct 17, 2006 10:42 pm
Forum: Avlis News
Topic: Avlis.org Outage and Back again
Replies: 14
Views: 14682

by A Wanderer
Wed Oct 11, 2006 7:53 pm
Forum: NWN General Discussion
Topic: If there was no avlis or COPAP...
Replies: 57
Views: 60454

I used to be big into MMORPG's like UO and SWG, but I don't really play them anymore because they have no magic for me now that I've made a NWN PW. All I see is code and design. "Man, that's gonna screw up the economy." or "Man, I wonder how many players whined about that change." or "Man, that que...
by A Wanderer
Fri Oct 06, 2006 3:29 pm
Forum: Avlis News
Topic: September 2006 RPotM - Results (now updated with comments)
Replies: 39
Views: 35649

Grats you guys. :D And the comments rock!
by A Wanderer
Fri Sep 22, 2006 2:38 pm
Forum: NWN General Discussion
Topic: Horses & wyverns
Replies: 26
Views: 26870

Well it sure seems like the code is there now. Well an example of how it's done.

Horses in Avlis would be sweet. =)
by A Wanderer
Thu Sep 21, 2006 6:28 pm
Forum: NWN General Discussion
Topic: Query: big crits or more crits?
Replies: 41
Views: 39373

My epic can't deal out damage for squat, but survives just fine due to excellent defenses. It's possible you don't see that strategy much on Avlis because of the ease of coming back to life. People aren't very afraid of dying so they design characters to be completely offensive and not defensive at...
by A Wanderer
Thu Sep 21, 2006 3:44 pm
Forum: NWN General Discussion
Topic: Query: big crits or more crits?
Replies: 41
Views: 39373

I think you would definitely want to go dev crit if you are melee based. Then you don't have to worry about multipliers. And I also agree dex melee types are pretty screwed. Although knowing that, dex users are probably doing sneak attack and bow use. I know I already do this most of the time, and I...
by A Wanderer
Mon Sep 11, 2006 3:05 am
Forum: Avlis News
Topic: August RPotM results (very belated)
Replies: 32
Views: 31285

Grats you three!
by A Wanderer
Sat Aug 26, 2006 4:27 am
Forum: NWN General Discussion
Topic: toolset.. empty rooms
Replies: 15
Views: 14340

You can adjust where the 'front' of the object is without having it move on the z axis by right clicking it and adjusting its location that way. Use the small clock looking area of the location adjust interface. This way you can turn objects that are 'imbedded' in another object without them popping...
by A Wanderer
Thu Aug 17, 2006 2:35 pm
Forum: NWN General Discussion
Topic: OK, so now I"m getting spam PM's!?!
Replies: 18
Views: 18097

I like what the guy from Something Awful did, he had a string of incoherent email dialog where I think he eventually was asking the nigerian guy for money so he could set it all up. :twisted:
by A Wanderer
Wed Aug 16, 2006 4:24 am
Forum: NWN Scripting
Topic: Trying to turn illumination off...
Replies: 23
Views: 34537

Ahh I found out why I couldn't find any autoclose, etc scripts. You have to import the erf into the toolset. 'File' -> 'Import' This piece I found on the net. lol I'll put that in the FAQ.
by A Wanderer
Wed Aug 16, 2006 3:55 am
Forum: NWN Scripting
Topic: Trying to turn illumination off...
Replies: 23
Views: 34537

Turning the no ambient version flame animation on and off worked, if you want to always keep ambient off. My cave is torch lit only, so I need the ambience. The problem really lies in the unaligned flame and ambience on the campfire (and the campfire with cauldron). I don't think there's a way to fi...
by A Wanderer
Tue Aug 15, 2006 3:15 pm
Forum: NWN Scripting
Topic: Trying to turn illumination off...
Replies: 23
Views: 34537

PsiOmega wrote:Everything you can use is found here.
Ahh I have that. I need to look closer. :oops:
by A Wanderer
Tue Aug 15, 2006 2:13 pm
Forum: NWN Scripting
Topic: Trying to turn illumination off...
Replies: 23
Views: 34537

Awesome jay. =) I had figured it would be a GetObject, but didn't know what the function was. (I'm getting back to building a mod I started a while back, and I'm sure this is going to come in really handy) For my 'house' I went with a campfire, no illumination, set it to usable and deactivated, then...
by A Wanderer
Tue Aug 15, 2006 1:24 am
Forum: NWN Scripting
Topic: Trying to turn illumination off...
Replies: 23
Views: 34537

Just tested that script, and the illumination does not fade. The flames go out, but the illumination is still there. In order to turn both the flame AND illumination off, you would have to add: void SetPlaceableIllumination(object oFire=OBJECT_SELF,int bIllum=FALSE); RecomputeStaticLighting(GetArea(...
by A Wanderer
Tue Aug 15, 2006 1:08 am
Forum: NWN Scripting
Topic: Trying to turn illumination off...
Replies: 23
Views: 34537

Marleh wrote:Pfft, 3x2 is huge for a washed out cave under a tree. Its almost as big as Moira's house in Mikona, if she hadn't added her rooftop garden.

And no peeking from the Adventurer's Guild Hall, Fifty!! *shakes fist*
To be fair, it's really a 2x2 since two of the tiles are water. =D
by A Wanderer
Mon Aug 14, 2006 10:00 pm
Forum: NWN Scripting
Topic: Trying to turn illumination off...
Replies: 23
Views: 34537

=D Awesome! Also, I'm pretty sure this will not work as a light source with ambient turned off. The flame emits no light, iirc when I was turning ambient off last night. I'll jump back in it tonight, and see how it works. Thanks CPU and Sindol! This little cave/house has a sweet feel to it (torch li...
by A Wanderer
Mon Aug 14, 2006 6:36 pm
Forum: NWN Scripting
Topic: Trying to turn illumination off...
Replies: 23
Views: 34537

Thanks, Marleh.

Someone on the Bioware boards also suggested making a makeshift campsite out of other placables.

Turning it is a good idea.

I wonder if the in-game creatable campfire has the same illumination issue? I never stopped long enough to check.