Player Resource Consortium

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szabot
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Post by szabot » Wed Nov 16, 2005 4:52 am

Anyone played with this? I just installed it yesterday and played around in some of the bioware mods with it. Tons of player races and even more prestige classes, as well as a few new base classes. I spent hours last night just creating new types of characters. I was playing a freakin' lich in HotU! Hah! Awesome.

http://nwnprc.netgamers.co.uk/
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Post by loki70 » Wed Nov 16, 2005 5:03 am

Duelist mage. Nothing like a guy that can run around with a sword, no armor, and still kill nearly everything. I also liked some of the others. Spellswords were a bit on the glitchy side, but a lot of it rocked.

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Post by Tigg » Wed Nov 16, 2005 5:18 am

I've played on a couple servers where it was part of the standard haks,

Adds a fair amount of lag but it does open up a lot more options.

:) :)
Ua mau ke ea o ka ina i ka pono.

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Post by Wyrmwing » Wed Nov 16, 2005 7:31 am

I think this was discussed before.. wasn't it horribly unbalanced?

*cough* don't shoot the messenger please
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Post by szabot » Wed Nov 16, 2005 7:41 am

Wyrmwing wrote:I think this was discussed before.. wasn't it horribly unbalanced?
I'm not recommending it for Avlis or anything like that. It might not be put together with any sort of balance in mind at all. I have no idea. But it's fun to play around with in single player. I was just playing with a true necromancer - I had like half a dozen undead following me around! I also tried out a minotaur frenzier (or something like that - a barbarian PrC) - his rage can cause allies around him to rage, too! Heh.
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Post by Sindol » Wed Nov 16, 2005 9:26 am

They have some pretty good ideas, and I've looked at most of them at one point or the other after a discussion about the PRC packs came up on copap.org. The sad truth is that most of their classes are too unbalanced to implement in our CoPaP PW settings. Not to mention that it would take an assload of coding and hak editing to ever get their custom content running alongside our own stuff without conflicts.

That aside, their work was a good example to draw from, and also inspired me in my own work on the custom PrCs for Catara (now live in CoPaP haks too).
So much fun,
yet so little time to enjoy it.
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Post by Tigg » Wed Nov 16, 2005 9:30 am

Wyrmwing wrote:I think this was discussed before.. wasn't it horribly unbalanced?
oh yes, very much so. in a way though it was interesting (for a while) to see, 'hmm what ridiculous combo can i come up with now' heheheh. definitely not for a place like avlis though.

:) :)
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Post by bolo » Wed Nov 16, 2005 11:51 am

So if I downloaded this thing to try out in single play mods, would the files mess with my Avlis files?

I tried out a file awhiles back ( not from the PrC Consortium though) that made rangers act like 3.5 rangers with no problems.

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Post by Jonezie » Wed Nov 16, 2005 12:08 pm

No, they wouldn't mess with Avlis stuff. :)

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Sindol
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Post by Sindol » Wed Nov 16, 2005 12:16 pm

There's really only two things that will potentially mess up your custom content for Avlis:
1. Overwriting any Avlis/CoPaP custom content (haks and tlk file included)
2. Putting things in your override folder.

Steer clear of those and you should be fine.
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yet so little time to enjoy it.
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Post by bolo » Wed Nov 16, 2005 1:08 pm

Man, that anti paladin looks so much better than the way Bio-ware did Blackguards * drools whilst twirling his mustache * , though I see they still get stuck with that useless Contagion spell.

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Post by Glofindel » Wed Nov 16, 2005 8:18 pm

*Prays the CoPaP people would re-evaluate adding "Drunken Master" to the PRC list*
:P

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Post by Calzier » Wed Nov 16, 2005 8:27 pm

Two words: Ultimate Ranger

Okay, so the name of the class could do with some work, but it really puts rangers back closer to the woodsman archetype (more Aragorn and less Drizzt). By far the best implementation of the ranger class I've seen (although the Monte Cook ranger is also good)

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Post by Pathos Street » Wed Nov 16, 2005 11:59 pm

A lot of the PRC prestige classes are straight out of PnP. Those classes, if implemented as per PnP rules, aren't any more unbalancing than prestige classes that give you HiPS or sneak damage at full fighter BAB progression.

That being said, most of the classes they chose to implement are the really powerful ones statistically, and they left out some of the subtler classes that would be more fun for RP (hello? loremaster?). And also, some of them are a completely mucked up from the PnP. For example: In PnP, an eldritch knight gets a bonus fighter feat at 1st level. In the PRC they get one EVERY level. :roll:

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